Packt – Learning C++ by Creating Games with Unreal Engine 4
English | Size: 1.05 GB
Category: CBTs
Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
This video course shows you how to successfully set up Visual Studio for Windows so that you can begin developing games using the game engine: Unreal Engine 4. You’ll also learn how C++ works and really get to grips with it. You’ll learn how to start a C++ based Unreal Engine 4 project and use the editor. You will then learn how to debug Unreal Engine 4 games right within the Visual Studio IDE, before moving on to building gameplay elements that affect the player. You will use this knowledge to create a first-person shooter for the player and interactables within the environment to create gameplay elements within the world.
Style and Approach
This video tutorial offers a project-based approach to teach you the skills required to develop games within Unreal Engine 4 using C++.
Table of Contents
SETTING UP VISUAL STUDIO FOR WINDOWS
UNDERSTANDING UNREAL ENGINE 4
CREATING OUR PLAYER CHARACTER
CREATING GAMEPLAY ELEMENTS
CREATING OUR MENUS
CREATING INTERACTABLE OBJECTS AND SHIPPING THE GAME
What You Will Learn
Gain enough knowledge and understanding of C++ to use it in the Visual Studio IDE
Use breakpoints within Visual Studio and Unreal Engine 4
Understand Unreal Engine 4’s codebase
Create gameplay elements within Unreal Engine 4 using C++
Integrate visual aspects with code aspects within Unreal Engine 4
Create enemy types that the player can fight
Create an interaction system that allows the player to affect the world
Package your project for shipping
Authors
Nicholas Helish is a gameplay programmer who started out as a 3D modeler and animator but later transitioned to programming in Unity with the C# programming language; he later worked in Unreal Engine 4 with C++, both as an autodidact and via a master’s level programmer in an informal environment. He has 6 years’ experience in game development on both the art and programming sides through contract work, small projects, and game jams.
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