English | Size: 222.49 MB
Genre: eLearning
This is the first of a series of courses about game playtesting.
Think about this, in any individual art, where someone (or occasionally several someones) creates a work, COULD be “tested” for audience acceptance before release
Most such works – music, sculpture, paintings, plays, novels – are not
This may partly be tradition
In some cases, it’s because it’s too difficult to change the work (sculpture, e.g.)
But mainly, it’s because games are activities, while the others are passive
In this brief course I discuss this, and other, reasons why we MUST playtest games in order to get a really good outcome
http://nitroflare.com/view/0ADF9A5A13D39F9/SS.GAME.PLAYTESTING.101.WHY.PLAYTESTING.rar
If any links die or problem unrar, send request to
https://forms.gle/e557HbjJ5vatekDV9
Leave a Reply