Udemy – Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
English | Tutorial | Size: 26.83 GB
Created in collaboration with Epic Games. Learn C++ from basics while making your first 5 video games in Unreal [Read more…]
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Udemy – Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
English | Tutorial | Size: 26.83 GB
Udemy – Character Sculpting for Games with ZBrush by Daniel Da Costa (Nexttut)
English | Tutorial | Size: 4.7GB
The Gnomon Workshop – Character Animation Fundamentals for Games
English | Tutorial | Size: 1.7GB
The Gnomon Workshop – Concepting Spaceships for Film & Games
English | Tutorial | Size: 1.1GB
The Gnomon Workshop – Designing Environments for Games
English | Tutorial | Size: 3.3GB
The Gnomon Workshop – Creating Realistic Fabric & Clothing for Games
English | Tutorial | Size: 15.8GB
The Gnomon Workshop – Creating a Laser Sword for Games
English | Tutorial | Size: 5.0GB
The workshop starts with the concept and begins with the initial model block-out of the 3D model in 3ds Max before moving into ZBrush, where Dylan spends time sculpting and detailing the organic elements of the concept. With everything sculpted, Dylan dives back into 3ds Max, where he covers retopology and UV unwrapping using RizomUV before tackling baking using Marmoset Toolbag 4 and texturing in Substance Painter.
This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting – all wrapped up in a cyberpunk package.
Throughout the workshop, Dylan shares his thoughts, perspective, and experience of the role of a modern hard-surface 3D artist following eight years of experience working in the videogame industry. He shares his personal reflections on the game art process and offers his raw, tried-and-tested tips and techniques.
Project files provided with this workshop include Dylan’s complete 3ds Max modeling scene, his Marmoset Toolbag 4 baking scene, the complete high-poly and low-poly FBX models, his Substance Painter texturing file, the ZBrush ZTool of the high-poly sculpt, and the rendered scene from Marmoset Toolbag.
Dylan recommends that 3ds Max users install the Zero-Center Pivot Unimover plugin and the TexTools plugin to follow along with this workshop.
Duration: 2h 56m
Format: HD 1920×1080
TURBOBIT:
https://turbobit.net/pwucxlzldbgj/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part1.rar.html
https://turbobit.net/wypy1bzzh9l9/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part2.rar.html
https://turbobit.net/psqg641onl2n/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part3.rar.html
https://turbobit.net/cwq1lbi82gkr/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part4.rar.html
https://turbobit.net/o118wct3n46q/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part5.rar.html
https://turbobit.net/xs8hrli4nrgo/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part6.rar.html
https://turbobit.net/dfx6bsqctk3c/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part7.rar.html
https://turbobit.net/vrj81q0o9q02/The_Gnomon_Workshop_-_Creating_a_Laser_Sword_for_Games.part8.rar.html
The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
English | Tutorial | Size: 2.3GB
The Gnomon Workshop – Storyboarding for Film & Games
English | Tutorial | Size: 713.1MB
The Gnomon Workshop – Animating a 3 Hit Combo for Games in Maya
English | Tutorial | Size: 5.9GB