3D Art & Design Annual – Volume 6, First Edition 2021
English | Size: 93.3MB
Category: Tutorial
3D Art & Design Annual – Volume 6, First Edition 2021
3D Art & Design Annual – Volume 6, First Edition 2021
English | Size: 93.3MB
Category: Tutorial
3DMotive – Intro to Unity Volume 6
3DMotive – Intro to Unity Volume 6
English | Size: 3.5GB
Category: Tutorial
In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. [Read more…]
3DMotive – Intro to Unity Volume 6
3DMotive – Intro to Unity Volume 6
English | Size: 3.5GB
Category: Tutorial
In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. [Read more…]
Digital Tutors – ‘Daydreamer’ Production Pipeline Volume 6 – Dynamics
Digital Tutors – ‘Daydreamer’ Production Pipeline Volume 6 – Dynamics
English | Size: 1.8GB
Category: Tutorial
Throughout the tutorial, we’ll look at how to identify what’s needed from the FX department by breaking down the animatic. We’ll learn how to build an effective visual effects pipeline that fits the project’s needs, and how to get elements in and out of various software packages.
We’ll discuss using optimized workflows for Houdini DOPs production, geometry caching workflows, and how to create rendered elements for use in NUKE. [Read more…]