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Simply Lightwave Complete Zbrush to Lightwave 11.5 Workflow

16/04/2014 Learning for Life Leave a Comment

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Simply Lightwave Complete Zbrush to Lightwave 11.5 Workflow
English | Size: 2,24 GB
Category:TUTORIALS

This tutorial covers a complete Lightwave Zbrush workflow. We start by building the base mesh in zbrush we then follow through into lightwave and finally into photoshop for the final compositing.
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3D, Film & Film Making, Game Designing

Lynda – Rendering Interiors in Maya

14/04/2014 Learning for Life Leave a Comment

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Lynda – Rendering Interiors in Maya
English | Size: 806.63 MB
Category: Lynda.com

Description

Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both. Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.
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3D, Film & Film Making, Game Designing

Digital Tutors – Creating a Roman Warrior Agent in Massive Prime

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Creating a Roman Warrior Agent in Massive Prime
English | Size: 350 MB
Category: Digital Tutors

In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures. We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.
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3D, Film & Film Making, Game Designing, Game Development

Lynda – Mograph Techniques Shape Animation in After Effects

08/04/2014 Learning for Life Leave a Comment

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Lynda – Mograph Techniques Shape Animation in After Effects
English | Size: 457.14 MB
Category: Lynda.com

There are some big advantages to using shape layers in After Effects: precise, fast rendering; compatibility with Illustrator; and smaller file sizes. Their vector quality means the artwork can be scaled to any size while remaining crisp and sharp. And they work with third-party effects and support layer styles. Take a deep dive and explore how to use the shape tools to communicate ideas in an uncluttered way and make complex animations simple. Eran Stern shows how to create custom wipe animations, use mathematical operations to animate shapes and paint them in over time, and morph between vector shapes.
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Adobe Product Training, Film & Film Making

Lynda – Working with Video in Lightroom

08/04/2014 Learning for Life Leave a Comment

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Lynda – Working with Video in Lightroom
English | Size: 4.52 GB
Category:Video Tutorials

Photographers are being asked to shoot video more and more these days—and Lightroom can help. All the same features you use to organize and develop your still photos can be applied to your motion footage. Plus, explore additional tools for playing, adjusting, and trimming video so you present just the best parts to collaborators and clients. In this course, aimed at photographers somewhat new to the video workflow, Rich Harrington shows how to get your footage into Lightroom, create tonal and color adjustments and custom develop settings, and publish and share your video on platforms like Facebook, Flickr, and Behance. Rich also covers how to build a simple slideshow that mixes photography and videography.
[Read more…]

Adobe Product Training, Film & Film Making

Stan Winston School – Creature Design – Photoshop Character Rendering

07/04/2014 Learning for Life Leave a Comment

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Stan Winston School – Creature Design – Photoshop Character Rendering
English | Size: 1,35 GB
Category: TUTORIALS

Learn Photoshop character rendering techniques with visionary concept artist and author, Dan LuVisi (Last Man Standing: Killbook of a Bounty Hunter). If youÆve ever wanted to achieve stunning, photorealistic results with Photoshop, look no further than this in-depth tutorial from a true master of the medium.
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3D, Film & Film Making, Game Designing

Stan Winston School – ZBrush Creature Sculpting

07/04/2014 Learning for Life Leave a Comment

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Stan Winston School – ZBrush Creature Sculpting
English | Size: 8,87 GB
Category: TUTORIALS

Master ZBrush Character Artist Josh Herman (THE AVENGERS, LIFE OF PI, IRON MAN 3) takes you through his process for translating a 2D Photoshop design – in this case, Dan LuVisiÆs rendition of VENOM – into a 3D digital sculpture. This nearly 6 hour tutorial by one of HollywoodÆs most sought after ZBrush sculptors will help you elevate your CG artistry to a professional level.
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3D, Film & Film Making, Game Designing

Helloluxx – Learn Idents for Cinema4D – TV

04/04/2014 Learning for Life Leave a Comment

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Helloluxx – Learn Idents for Cinema4D – TV
English | Size: 3,1 GB
Category: TUTORIALS

Totalling over FIVE hours of intensive training, in this 11 part series you will build an ident from scratch using Cinema4D and After Effects. Tim Clapham directs you through each and every step from concept to completion.

The series will guide you through the process of dissecting and calibrating a camera from a photograph. We model some simple letters and then rig and weight them so they are suitable for animated cloth simulation. [Read more…]

3D, Film & Film Making, Gracphics & Multimedia

Digital Tutors – Getting Started with Texturing in MODO with Justin Marshall

04/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Getting Started with Texturing in MODO with Justin Marshall
English | Size: 1004 MB
Category:Digital Tutors

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of those disciplines is texture painting and MODO has a robust set of texture tools to enable us to finish the look of our models right inside the application, making for a smooth, efficient, and flexible workflow.
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3D, Film & Film Making, Game Designing, Gracphics & Multimedia

Digital-Tutors – Introduction to Mudbox 2014

30/03/2014 Learning for Life Leave a Comment

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Digital-Tutors – Introduction to Mudbox 2014
English | Size: 8.75 GB
Category: 3D

Description

In this Mudbox 2014 tutorial, we’ll take an in-depth look at the powerful sculpting and texture painting application, Mudbox. We’ll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We’ll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We’ll proceed from there by using a project-based approach to cover the sculpting and painting tools. We’ll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We’ll go over some on-target presentation features in Mudbox and move on to painting textures. We’ll cover Mudbox’s paint layer functionality and talk about some of the newer features like retopologizing. We’ll also talk about the Pose tools and working with multiple paint layers and channels. We’ll finish up the tutorial by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you’ve completed these lessons, you’ll be able to take what you’ve learned and apply it to your own work.
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3D, Film & Film Making, Game Designing, Gracphics & Multimedia

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