English | Size: 6.43 GB
Genre: eLearning
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FlippedNormals – UV Mapping for Games (2020) with Chunck Trafagander
English | Size: 1,004.3MB
Category: Tutorial
In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level. [Read more…]
Udemy – Learn iClone 7 | Character Creator Unreal Engine Pipeline
English | Size: 2.9GB
Category: Tutorial
Learn The Powerful Workflow Of Character Creator 3 to iClone To Unreal Engine & Create Amazing Characters & Animations!
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Udemy Unity Game Tutorial Pinball 3D BOOKWARE-SOFTiMAGE
English | Size: 3.99 GB
Category: Tutorial
Learn how to create a Pinball Game with Unity Game Engine.
In this Course you’ll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines. [Read more…]
Gumroad Advanced Visual Effects in Unreal: Materia BOOKWARE-SOFTiMAGE
English | Size: 1.37 GB
Category: Tutorial
This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects. [Read more…]
Udemy – Unity 2D Random Dungeon Generator for a Roguelike Video Game
English | Size: 2.5GB
Category: Tutorial
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
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Unity – Learn Unity’s Entity Component System to Optimise Your Games
English | Size: 8.8GB
Category: Tutorial
Update your Unity programming skills to take advantage of the new Data Orientated Technology Stack and Burst Compiler
Unity’s new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects. [Read more…]