
Substance Master – MidPoly Modeling Rendering A Hand Drill
English | Tutorial | Size: 17.01 GB
Modeling: +6 hours of the modeling process in 3ds Max utilizing the Mid-Poly modeling strategy. The tutorial provides clear instructions for an easy-to-follow modeling process. Begin by preparing a proxy mesh from reference, then utilize the Mid-Poly Strategy for the entire model. Since the mid-poly version serves as the final version, there is no need for low-poly or high-poly versions.
Unwrapping & Texturing: +8 hours of unwrapping in Rizom UV and texturing in Substance Painter. Each part undergoes careful consideration for the workflow. Create a unique UV sheet for each part, aligning with the Mid-Poly modeling strategy. After the unwrapping stage, start the texturing process in Substance Painter without the need for a high-poly version, working on each part as a separate texture set.
Rendering: In the rendering phase, opt for the real-time render engine Marmoset Toolbag. Import the model and textures, create materials with textures, and set up lights and camera for the final presentation.
Software Used:
3Ds Max
Rizom UV
Substance Painter
Marmoset Toolbag
Skill Level: Intermediate
Prerequisite: Basic knowledge of the software used, including how to navigate and work with primary functions.
Important Notes:
The final model and project files are not included with this product.
All tutorial videos are unnarrated, meaning there are no voice-over videos or subtitles.
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https://rapidgator.net/file/cf47c127e97aba23db2d15a87a3d686d/MidPoly_Modeling_Rendering_A_Hand_Drill.part01.rar.html
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TURBOBIT:
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