Gilbert and Jamie Hernandez – Love and Rockets Volume 4 Issue 1 2016 RETAiL COMiC CBZ iNTERNAL eBOOk-NEWSPAPER
English | Size: 21.84 MB
Category: COMiC
NUK244 NUKE Tips and Tricks, Volume 4
NUK244 NUKE Tips and Tricks, Volume 4
English | Size: 10.1GB
Category: Tutorial
Continuing the “Tips and Tricks for Nuke” series, Hugo Léveillé builds upon the previous courses, showing useful tips and tricks that you can apply on the job. The tips range in time from 5 to 25 minutes and are aimed to help you in your everyday compositing.
Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over a decade of VFX experience, he also shares his work time by creating and integrating pipeline tools for Nuke. [Read more…]
3DMotive – SciFi Ship Series in Maya Volume 4
3DMotive – SciFi Ship Series in Maya Volume 4
English | Size: 1.2GB
Category: Tutorial
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]
3DMotive – Dreadnought Texturing Volume 4
3DMotive – Dreadnought Texturing Volume 4
English | Size: 1.7GB
Category: Tutorial
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model.now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. [Read more…]
3DMotive – Intro to Unity Volume 4
3DMotive – Intro to Unity Volume 4
English | Size: 622.0MB
Category: Tutorial
In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. [Read more…]
3DMotive – Intro to 3ds Max 2017 Volume 4
3DMotive – Intro to 3ds Max 2017 Volume 4
English | Size: 1.4GB
Category: Tutorial
Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. [Read more…]
Gumroad – Houdini Procedural Lake Houses Volume 4
Gumroad – Houdini Procedural Lake Houses Volume 4
English | Size: 5.7GB
Category: Tutorial
In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing setdressing.
Volume 4 – Chapter 3
[Read more…]
3DMotive – Intro to ZBrush Volume 4
3DMotive – Intro to ZBrush Volume 4
English | Size: 2.1GB
Category: Tutorial
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results. We’ll explore using the layers palette when adding in details as well as the deformeation palette for easy scaling and mirroring. Other key functionalities within Zbrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We’ll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece. [Read more…]
3DMotive – Intro to ZBrush Volume 4
3DMotive – Intro to ZBrush Volume 4
English | Size: 2.1GB
Category: Tutorial
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.
[Read more…]
3DMotive – Animation Pipeline in UE4 Volume 4
3DMotive – Animation Pipeline in UE4 Volume 4
English | Size: 2.5GB
Category: Tutorial
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. [Read more…]