
3D Creative Issue 089 – 100 2013 Complete
English | Size: 1.27 GB
Category: Magazines
Hello and welcome to the January issue of 3DCreative! We hope you had a great Christmas and an even better New Year. It’s time for us to begin our New Year’s resolution by continuing to bring you an exciting collection of tutorials and artwork to get your year off to a creative start!
This issue’s awesome cover image is the creation of Pedro Conti, who created this character for the short animation One More Beer, which the talented 3D artist talked to us about when we caught up with him for this month’s interview.
Our artists continue with the modeling of vehicles in this month’s chapter of our Beginner’s Guide to Modeling Vehicles series, where they have been using the 2D concept and technical drawings provided, to talk us through a step-by-step guide to turning this information into an accurate and exciting 3D model. We are halfway through the series now and this month we see Renato Gonzalez Aguilante start the texturing process in Maya, whilst Arturo Garcia completes the modeling of his vehicle in 3ds Max.
This month we see the final installment of Andrew Hickinbottom’s Female Character Creation series. In the previous chapters Andrew has covered the modeling, unwrapping and texturing of Olivia, and has also demonstrated lighting the scene and how to build up the background and composition. In the finale chapter of the series Andrew documents the final stages, including cloth simulation, fine-tuning, lighting, shading, rendering and compositing.
Andrew Finch has been guiding us through the creation of an environment built in the games engine UDK. In the last chapter Andrew demonstrated how to finalize the layout of all of our assets within the environment, ready for showing us how to start the draft lighting phase this month. Andrew also demonstrates how to place decals to add a greater level of detail.
ZBrush is an impressive piece of software that can help you to achieve so much. It offers endless possibilities; your imagination is truly the limit! In our ZBrush Quadruped series our talented artists have been given complete freedom to show us how to create the organic forms of their quadrupeds. Demonstrating the boundaries of his imagination this month is Mariano Steiner, who talks us through the creation of his cheeky salamander-inspired quadruped by covering the concept and base mesh through to the detailing and final render.
We also have a great Making Of by Adam Sacco, who talks us through how he created his image of X-Men villain Sabretooth, and a brilliant gallery containing work by Robert James Craig, Christian Siecora, Nuttavut Baiphowongse and many more!
3D Creative Issue 090 February 2013
Welcome to the February issue of 3DCreative! In this month’s magazine we have a fantastic array of artwork from some of the top digital artists around today. We see a few new faces in our tutorials section, and a few old ones too. With an inspiring Making Of and fascinating interview, you won’t know where to begin!
We have the next instalments of Arturo Garcia and Renato Gonzalez Aguilante’s Beginners Guide to Modeling Futuristic Vehicles tutorials. As always, Arturo covers the key skills in 3ds Max and Renato instructs in Maya. This month, they look specifically at texturing and shaders, both imparting some excellent tips on achieving that realistic futuristic render on your sci-fi vehicles.
Andrew Finch starts wrapping up his Unreal Games Engine tutorial series on creating a submarine pen, with the second-to-final instalment on applying particle effects and completing the final polish. Don’t miss the next issue for the final instalment in this fascinating and detailed series.
Brand new this month, is the first in a series of tutorials on Character Animation by Camilo Duarte Franco. He starts his series off with an excellent tutorial that gives an in-depth look at the basic human walk, and how to transfer those observations into your CG model. Watch out for those useful little hints on creating realistic movement!
Next in our series on Speed Sculpting with ZBrush is a fascinating one-off tutorial by CG artist Daniel Bystedt. Daniel’s tutorial gives us some handy hints on creating a realistic sculpt and divulges some of those universal sculpting tricks that can be used to create features on any humanoid model.
Prepare to explore the processes behind the fun Art Class image featured in last month’s gallery, in our bright Making Of by Robert Craig, and find out more about digital artist Matthew Burke in our interview, as he talks us through his rise from a small town in Iowa to a successful position in the digital gaming industry. To cap it all off, this month’s gallery also features some amazing new artwork from some of our best artists, so prepare to be inspired!
3D Creative Issue 091 March 2013
Welcome to the March issue of 3DCreative! This month we see the end of one of our long-running tutorial series and introduce some new work in our ZBrush Character Sculpting series. Bursting with another array of brilliant digital artwork from top artists, and with an insightful interview by digital arts veteran Rodrigue Pralier, you definitely won’t want to miss this issue!
This month in our tutorials section, we near the end of our fascinating series on modeling vehicles. Arturo Garcia explores the technicalities behind constructing the perfect texture on his 3ds Max-based model of a forest vehicle, and in Maya, Renato Gonzalez Aguilante tackles lighting and rendering in preparation for post-production work.
We also continue on with Camilo Duarte Franco’s highly informative animation series. Using his usual comprehensive reference material and intuitive knowledge of portraying movement, Camilo talks us through making a model walk up the stairs.
Our ZBrush Character Sculpting tutorial this month is brought to us by talented CG artist Nils Meyer. Here, Nils shares invaluable techniques on creating a realistic model and skin texture on his humanoid alien creature.
Finally, in his concluding chapter on creating the beautifully crafted Submarine Pen in UDK, Andrew Finch takes us through applying some of those all-important finishing touches in his scene.
We also have a fascinating interview with artist Rodrigue Pralier who describes his life so far in the digital arts realm. From his humble beginnings studying science in high school, to making lead character artist on Mass Effect 3, Rodrigue talks us through how he found himself working on some of the biggest titles in gaming.
In our Making Of this month, Rakan Jandali gives us a sneak peek into creating his Mondrian-inspired hotel room, featured in January’s issue of 3DCreative. Filled with useful tips on everything from concept creation to camera settings, Rakan’s Making Of is sure to inspire your inner architect.
Finally, don’t forget to check out our all-important gallery, which features some of the greatest 3D digital artwork from some of the most talented digital artists around today. Once again, with our top notch contributors and aesthetic artwork, this issue is out to impress!
3D Creative Issue 092 April 2013
Happy Easter and welcome to the April issue of 3DCreative! We’ve dug ourselves out from under an unseasonable pile of snow this month to continue our proud tradition of showcasing some of the best artwork from some of the best digital artists from around the world. With a gallery full of first-rate images, no less than four tutorial series bursting with helpful hints and an interview with the talented Mr Mike Johnson, this edition is sure to impress!
In our excellent tutorials section this month, we see the continuation of some of our most informative and visually stunning tutorials to date. Arturo Garcia, working as ever in 3ds Max, explores the environment and backgrounds in his second-to-last instalment in the Beginner’s Guide to Modelling Vehicles series. In Maya, Renato Gonzalez Aguilante uses the results of last month’s tutorial to recreate the designs and concepts in post-production.
In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn’t enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art. Luciano Iurino tackles the tricky topic of shaders, successfully breaking down all the major processes in his insightful tutorial and, as a bonus, he’s supplied his model and textures for you to experiment with!
Our interview team catch up with top notch environment, lighting and compositing artist Mike ‘Murda’ Johnson to get an enlightening glimpse into his career so far; from his cartoon-sketching childhood in New York City, to working as a scene assembler for one of the most prominent visual effects, animation and design studios in the digital arts world.
Jean-Francois Liesenborghs breaks down his breathtaking vision of New Cathedral in this month’s fascinating Making Of article. From those first individual building blocks, to crafting an entire cityscape (complete with rolling clouds, stunning spires and a selection of well-rendered space-ships), the sheer level of detail in this tutorial is astounding!
And last, but by no means least, is our fantastic gallery, which again features ten of the most striking examples of digital art from fantastic artists such as Luca Nemolato, Nicolas Vallée and Tomasz Strzalkowski. If you’re looking for inspiration then you need look no further than the April 2013 issue of 3DCreative magazine!
3D Creative Issue 093 May 2013
Welcome to another issue of 3DCreative. It finally feels like spring here and we’re ready to brush off the cobwebs and roll in some fresh, new artwork for you guys to enjoy!
First, we have a double instalment of interviews this month, featuring two talented artists in the CG realm. Andy Bruning bares his background in digital art, leading up to his position as a 3D generalist at leading 3D animation studio Vetor Zero; and Adam Fisher gives us an insight into working as a freelancer and as a 3D artist for a simulation games company.
We also have an architectural-themed Making Of article written by Diego Querol, who gives us a breakdown of the modeling, texturing and lighting techniques in his Sandra Tarruella-inspired piece: The Japanese.
We’re moving on to running and jumping in our six-part tutorial series in animation, where Camilo Duarte Franco talks us through creating a jump reference, blocking, and adding splines to his female character. Check out the excellent animated videos to see how those settings and parameters on the splines and blocks work out in CG animation.
Luciano Iurino gives us part two of his detailed and informative series on shaders. This issue, he focuses on applying and developing those more complex shaders to his control panel model in preparation for the final lighting chapter next month.
In the final chapter in our epic eight-part series, Modeling Vehicles for Beginners, Renato Gonzalez Aguilante and Arturo Garcia begin working on those all-important finishing touches. In 3ds Max, Arturo picks up post-production on his forest vehicle using V-Ray and the OpenEXR format, and Renato imports his finished passes from Maya into Photoshop to complete his own Maya-made forest vehicle.
Last month we saw the last of our ZBrush speed sculpting projects, so this month we start afresh with a brand new series on creating that perfect ZBrush alien. To start us off, Tudor Fat shows us how to create a wheeled alien figure in his in-depth and comprehensive tutorial entitled The Engineer.
With the closing of some series however, comes the dawn of a new set, so don’t miss our June issue of 3DCreative, where we see the start of a new series on character modeling. This new series will take you from those first steps into character modeling to the final posed render in no less than eight parts, and again, cover tips and techniques for both 3ds Max and Maya users.
So after perusing our amazing articles and excellent images, don’t forget to come back next month to check out our new series!
3D Creative 094 June 2013
If, like us, you often find yourself gazing in awe at the incredible characters featured in artists’ portfolios, but you don’t know quite where to start when it comes to creating your own, let us help you!
This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber (created by Denis for our sister magazine, 2DArtist) and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters, beginning with a comprehensive breakdown of the major tools involved in a professional workflow.
You’ll also discover an exclusive interview with Greg Jennings, lead lighting artist for DreamWorks Animation. Greg gives a fantastic glimpse into one of the best-loved digital animation studios in the world! And don’t forget to check out our other helpings of tutorials, gallery inspiration and a fantastic little project overview of Robot by Mohammad Attaran while you’re here.
3D Creative Issue 095 July 2013
This month, 3DCreative showcases a stunning display of character-based digital art piece from some of the world’s best CG artists.
From those first steps in modeling (Patrick Evrard’s Introduction to Character Creation ¬in Maya), to rendering and finishing (Caio César’s ZBrush Aliens) through to animation (Camilo Duarte Franco’s Character Animation: Pushing Weight); this issue of 3DCreative is sure to cater to your character creation needs regardless of what tools you’re using, or what stage your skills are at.
Our first tutorial here, from Dmitry Shareyko, outlines the best techniques to create the torso and hands of Denis Zilber’s Loan Shark character. Aimed at beginners, Dmitry runs through the process of modelling and setting parameters in the 3ds Max interface.
Patrick Evrard takes it up a notch in part two of his series on creating a witch character in Maya. He gives us a sneak peek at his design process, along with some really awesome sketches of his interpretation of the character of a witch. We see the first few steps of the character drafted out, along with some useful pointers on settings and customs scripts – perfect if you’re looking to develop your own skills, take control and really dig deep into the technical structure in Maya.
Hang on for next month, when we get to see some interactive 3D versions of his charming witch character.
After that, Camilo Duarte Franco gives us an idea of the theory behind making a character realistically push a weighted box; and Caio César gives us a rundown of the entire process of creating an alien figure in ZBrush, and divulges a few useful tips along the way.
To top it all off, the first in a six-part series by Andrew Hickinbottom shows us how to sculpt and style the latest personality in his fantastic female portfolio: Cara. In this first chapter, Andrew introduces his muse and begins the fascinating task of modeling the head and arranging the facial features.
Finally our glorious gallery, full of characters created from around the globe, should serve to inspire you and encourage you to use the skills imparted here, and create your own cracking characters!
Here at 3DTotal, we’re looking forward to seeing your creations in the gallery soon!
3D Creative Issue 096 August 2013
Welcome to the August 2013 issue of 3dcreative magazine!
To celebrate our new look, we’ve invited the talented London-based character artist Andrew Hickinbottom to show us around his colourful portfolio in our feature interview. He also teaches us a few of his pro modelling tips and tricks in the tutorial section, so be sure to check that out! Andrew will be back next issue to show us how to tackle clothing in 3ds Max for stylised characters, too.
While the magazine looks all-new, the content inside is our usual top-notch quality, including tons of incredible art from around the world, plus a variety of in-depth tutorials to help you take your work to the next level. The big difference you’ll notice is that it’s now all much easier to read and enjoy. Awesome!
3D Creative Issue 097 September 2013
Welcome to the September 2013 issue of 3dcreative magazine!
In my first month as editor, I’ve had an awesome welcome from aliens, robots and even Shakespeare! This issue is packed with cool characters including the amazing alien featured on the cover and a strange plant creature which Tanoo Choorat teaches us how to make on page 28. But if hard surfaces are more your thing, we have a project overview for Tim Diaz’s jet turbine and plenty of cars and mechs in the gallery too!
We also catch up with Victor Hugo to celebrate the Trojan Horse was a Unicorn festival taking place in Portugal this month – sunshine and digital art… we’re not jealous at all
3D Creative Issue 098 October 2013
Welcome to the October 2013 issue of 3dcreative magazine!
Don’t you just love the striking simplicity of Martin Nikolov’s Mangbetu Woman who graces this issue’s cover? He explains his workflow for creating this arresting image on page 098.
We are also super excited to share our interviews with two industry legends: the incredible Peter König and talented Jerad S. Marantz, who tell us all about their amazing careers while imparting their pearls of wisdom!
As ever, we also have loads of awesome tutorials and project overviews from industry professionals who share their workflows and helpful advice so you can develop your own 3D masterpieces. Happy modeling!
3D Creative Issue 099 November 2013
Welcome to the November issue of 3dcreative!
This month, the 3dcreative habitat is a hub of biodiversity populated by frogs, lizard monsters, goblins, mermaids and even a few humans. Character designers will be in their element, as we have plenty of advice to help you develop your own concepts – be they photoreal, cartoon or completely imaginary!
Despite all of this awesome content, nothing will cheer up Henning Sanden’s Moody Conrad who grimaces from this month’s cover! We love him though, and hope you enjoy Henning’s project overview on page 102
We also talk about work and life with CG couple TYanim, creators of cute characters and animations, as well as master of complex scenes, Andrew Averkin. Happy modeling!
3D Creative Issue 100 December 2013
Welcome to the celebratory issue 100 of 3dcreative magazine!
To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour.
Reaching 100 has made us feel pretty nostalgic and, looking back over the years, it’s been amazing to see how much 3D art has developed. But what hasn’t changed is the talent and passion of the artists that we work with – and we salute you!
As a thanks for being such a loyal follower of 3dcreative, we’ve got loads of freebies and offers for you to check out on page 007. Enjoy!
DOWNLOAD:
http://uploaded.net/file/a6swdsiy/3D%20Creative%20Issue%20089%20-%20100%202013%20Complete.part3.rar
http://uploaded.net/file/co6aonx4/3D%20Creative%20Issue%20089%20-%20100%202013%20Complete.part1.rar
http://uploaded.net/file/kx09j6hd/3D%20Creative%20Issue%20089%20-%20100%202013%20Complete.part2.rar
rapidgator_net:
http://rapidgator.net/file/0494f885cfdf7f2215bf2653cd557bca/3D_Creative_Issue_089_-_100_2013_Complete.part1.rar.html
http://rapidgator.net/file/dfce088031d123b9a0f8465e60c40c3f/3D_Creative_Issue_089_-_100_2013_Complete.part2.rar.html
http://rapidgator.net/file/6d5fcea3f3ac7e82691374c37e59794f/3D_Creative_Issue_089_-_100_2013_Complete.part3.rar.html%5B/center%5D%5B/quote%5D
Leave a Reply