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Home » Ebooks & Tutorials » Technical » Game Development » 3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2

19/11/2015 Learning for Life Leave a Comment

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2
English | Size: 2.0GB
Category: Tutorial


This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.

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Game Development 3DMotive, Introduction, Materials, Unreal Engine 4, Volume 2

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