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Home » Ebooks & Tutorials » Gracphics & Multimedia » 3D » Digital Tutors – Asset Pipeline in Maya and ZBrush – Jan 2015

Digital Tutors – Asset Pipeline in Maya and ZBrush – Jan 2015

22/01/2015 Learning for Life Leave a Comment

Digital Tutors – Asset Pipeline in Maya and ZBrush – Jan 2015
English | Size: 1.20 GB (1,286,191,524 Bytes)
Category: Tutorial


In this series of Maya and ZBrush tutorials, we’ll talk about the process of working on an asset using multiple applications- in this case Maya and ZBrush.

Author: Justin Marshall

We’ll begin by using Maya’s modeling tools to create some base geometry for an alien orb. Then we’ll take our geometry into ZBrush where we’ll begin detailing it. We’ll use masking and deformation to create some initial surface detail and follow that up by using a variety of brushes to finish out the shell.

We’ll also learn to use radial symmetry to quickly add detail. We’ll then take a look at adding new geometry from Maya in the middle of our ZBrush project and create our gem from scratch using a ZBrush primitive.

Once the sculpting is done, we’ll create a UV layout and output color and normal maps. To finish up this Maya and ZBrush training, we’ll reassemble everything in Maya.

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DOWNLOAD:


http://uploaded.net/file/c2cn7lny/Digital%20Tutors%20-%20Asset%20Pipeline%20in%20Maya%20and%20ZBrush.part1.rar
http://uploaded.net/file/p707cns1/Digital%20Tutors%20-%20Asset%20Pipeline%20in%20Maya%20and%20ZBrush.part2.rar
http://uploaded.net/file/6vlmyxdj/Digital%20Tutors%20-%20Asset%20Pipeline%20in%20Maya%20and%20ZBrush.part3.rar


http://rapidgator.net/file/9f6a73cba30e456af0cba972581a3150/Digital_Tutors_-_Asset_Pipeline_in_Maya_and_ZBrush.part1.rar.html
http://rapidgator.net/file/f0101b571023e40749ef2c777abbbcd8/Digital_Tutors_-_Asset_Pipeline_in_Maya_and_ZBrush.part2.rar.html
http://rapidgator.net/file/e07808a247e8439a0e8fae39829da40f/Digital_Tutors_-_Asset_Pipeline_in_Maya_and_ZBrush.part3.rar.html

If any links die or problem unrar, send request to http://goo.gl/aUHSZc

3D Asset Pipeline, Digital-Tutors, Jan 2015, Maya, ZBrush

← Data Center Fabric Architecture Webinar Series Digital Tutors – Compositing a Desolate Ocean Landscape in Photoshop and NUKE – Jan 2015 →

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