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Home » Ebooks & Tutorials » Gracphics & Multimedia » Creating Concept Vehicles in Maya

Creating Concept Vehicles in Maya

29/01/2017 Learning for Life Leave a Comment

Creating Concept Vehicles in Maya
English | Size: 2.24 GB
Category: Tutorial


Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.

Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels.

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Gracphics & Multimedia Concept, Creating, Maya, Vehicles

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