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Home » Ebooks & Tutorials » Gracphics & Multimedia » 3D » Gnomonology – ZBrush Manimal 3D Sculpting Session

Gnomonology – ZBrush Manimal 3D Sculpting Session

30/01/2017 Learning for Life Leave a Comment

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial


In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.
The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL

Chapter 1 Real-Time Sculpting Session:
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the move brush, the transpose tool, how to hide/show polygons/polygroups and how to create polygroups.

Chapter 2 Real-Time Sculpting Session:
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the clay tubes brush, smooth brush, adding subdivision levels, working with masks and alphas, and working with hidden masks. We will also be looking at how to rough in the shapes of the various muscle groups in the torso area.

Chapter 3 Real-Time Sculpting Session:
In this section we will be taking a look at how to rough in the various anatomical sections on the body and bring them to a fairly polished state. We will cover how to effectively check our proportions on our model. We will also take a look at the flatten brush, pinch brush, lazy mouse, sculpting on 3D layers.

Chapter 4 Real-Time Sculpting Session:
In this section we will be taking a look at how we can build hair on our model. We will cover how to use masks to control the over all shape of our hair. We will take a look at how we can extract a new mesh from a masked piece of an existing model. We will also take a look at the slash 2 brush.

Chapter 5 Real-Time Sculpting Session:
In this section we will be taking a look at how we can pose our model. We will cover how to use the transpose tool and layers to pose and store this pose on a layer.

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3D 3D, Gnomonology, Manimal, Sculpting, ZBrush

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