
Lynda – Cert Prep: Unity Materials, Lighting, and Effects
English | Size: 2.1GB
Category: CBTS
Demonstrate your proficiency at using Unity for game development by becoming a Unity Certified Developer. In this course, follow Alan Thorn as he prepares you for the portion of the exam focusing on materials, lighting, and effects. Alan discusses creating materials, textures and mapping, transparency, and texture animation. He also helps you get started with lighting, exploring global illumination, light baking, area lights, and dynamic lighting. Plus, he covers ambient occlusion and bloom, depth of field and grain, and vignette and color grading.
Topics include:
Creating materials
Textures and mapping
PBR materials
Tiling and offsets
Texture animation
Getting started with lighting
Light baking
Dynamic and emissive lighting
Creating profiles
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