LEARNING FOR LIFE

Get Yourself a Better Life! Free eLearning Download

  • Technical
    • Internet & Networking
    • Security & Hacking
    • AI | Artificial intelligence
    • OS & Server
    • WEB/HTML/CSS/AJAX
    • Database & SQL
    • Programming
    • Perl & PHP
    • .Net & Java
    • Mobile Development
    • C/C++/C#
    • Game Development
    • Unix & Linux
    • MAC OS X
    • Windows
    • OFFICE
    • Operation Systems
    • Hardware
  • Graphic & Media
    • Photography
    • 3D
    • Adobe Product Training
    • Art & Drawing & Painting
    • Film & Film Making
    • Game Designing
    • Music Training
    • Tutorials for designer
  • Business
    • Business & Investing
    • Writing & Affiliate
    • Marketing
    • Sales
    • Economics & Finances
    • Seo & Site Traffic
    • Stock & ForEX
  • Life Stype
    • Self Improvement | MP
    • Mindset | NLP
    • Fashion / Clothing / Grooming
    • Seduction
    • Fighting / Martial Arts
    • Food / Drink / Cooking
    • Health / Fitness / Massage
    • Languages / Accents
    • Magic / Illusions / Tricks
    • Psychology / Body Language
  • Engineering & Science
    • Cultures & History
    • Electrical & Architecture
    • Mathematics & Physics
    • Medical
  • Entertainment
    • Comic
    • Manga
    • Novel
    • Magazine
  • PC Game
    • Mac Game
    • Xbox Game
    • Play Station Game
Home » Ebooks & Tutorials » Technical » Game Development » CGCookie Modeling a Robot Game Character

CGCookie Modeling a Robot Game Character

28/07/2017 Learning for Life Leave a Comment

CGCookie Modeling a Robot Game Character
English | Size: 3.2GB
Category: CBTs


Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the highest quality details on top of efficient, lo-poly models. Build the robot of your hard surface dreams.

Learn the Workflow

This is one of the most intricate modeling workflows we teach at CG Cookie. It’s directly inspired by industry techniques that are more artisan in nature than utilitarian, to favor visual quality. So buckle up for a 6-stage modeling journey!

Block-Out: We gotta start somewhere. This stage is merely generating the basic shapes from which our robot will be forged. Though we will establish some important foundations that will make each future step easier to work with. Hint: Separate pieces that each maintain local transform axes.

Sculpting I: I always try to get into sculpt mode as fast as possible with characters. At this stage we begin shaping rudimentary forms.

Sculpting II: Further refinement of sculpted forms. The goal here is to sharpen edges and smooth surfaces to the point that they pass for “hard-surface”. It’s never going to be perfect with digital clay, but we can get close-ish. The closer we get, the better for stage 4.

Retopology I: Since digital clay is never going to appear perfectly hard-surface with a machined quality, this stage converts the sculpture to a subdivision-smoothable polygon model to achieve true hard-surface quality for our robot.

Boolean-based Kit Bashing: Till this point, fine details have been ignored in favor of smooth, sharp-edged major shapes. For this stage, we’ll use those major shapes as our canvas to add fine details like bolts, construction lines, and other robot-y details. We’ll also use this stage to fill in any model gaps that have proven easier/more efficient to model with traditional polygon tools rather than sculpting + retopology.

Retopology II: Finally we’re going to retopologize our model – again, I know. But this time it’s the low resolution version that will be used in-game. This stage will leave us with 2 versions of our character: 1) A high-resolution version and a 2) low-resolution version. Which sets us up for texturing where we’ll bake a bunch of maps to approximate the high-resolution-ness on to the low resolution.

Buy Long-term Premium Accounts To Support Me & Max Speed

DOWNLOAD:


http://rapidgator.net/file/ed8812e092cb51822ae48329bcd0bbc1/CGCookie_-_Modeling_a_Robot_Game_Character.part1.rar.html
http://rapidgator.net/file/0520dfea2b6e6e77999cfc2a6532e5c1/CGCookie_-_Modeling_a_Robot_Game_Character.part2.rar.html
http://rapidgator.net/file/fa39e0b21b428d46c025d2f5892591a7/CGCookie_-_Modeling_a_Robot_Game_Character.part3.rar.html
http://rapidgator.net/file/166d0b4418eac14c6f44ce347a6aac5e/CGCookie_-_Modeling_a_Robot_Game_Character.part4.rar.html
http://rapidgator.net/file/3f0343c036469cbd351a808b86f4d7f3/CGCookie_-_Modeling_a_Robot_Game_Character.part5.rar.html


http://nitroflare.com/view/59C895975FA42AC/CGCookie_-_Modeling_a_Robot_Game_Character.part1.rar
http://nitroflare.com/view/3F6B03B10E688B9/CGCookie_-_Modeling_a_Robot_Game_Character.part2.rar
http://nitroflare.com/view/AC08BA505170F91/CGCookie_-_Modeling_a_Robot_Game_Character.part3.rar
http://nitroflare.com/view/CEA1CEE511B9043/CGCookie_-_Modeling_a_Robot_Game_Character.part4.rar
http://nitroflare.com/view/BF12FAF99D3CFA0/CGCookie_-_Modeling_a_Robot_Game_Character.part5.rar

If any links die or problem unrar, send request to http://goo.gl/aUHSZc

Game Development CGCookie, Character, Game, Modeling, Robot

← CGCookie Animation Workflow & Body Mechanics CGCookie The Blender & Substance Texturing Workflow →

About Learning for Life

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

  • Steven Park – Student Accelerator
  • The Ultimate Guide to Creating an RPG Game in Unity 6 | Udemy
  • The Complete JavaScript Course 2025 | Udemy
  • Domestika – Logo design creation of monograms
  • 2600 Magazine – The Hacker Quarterly – Volume 35 (2018)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

2019 2020 2021 2022 2023 2024 Advanced AWS Azure BBC Beginners BitBook BOOKWARE Certified Cisco Cloud Comic Complete Course Data Design eBook Fundamentals Guide Hybrid iLEARN Introduction JavaScript Learn Learning LinkedIn Linux Lynda Masterclass Microsoft Packt Pluralsight Programming Python Security Skillshare Training Udemy Using XQZT

Copyright © 2025 · Equilibre on Genesis Framework · WordPress · Log in