
Windows Mixed Reality and Hololens Development Fundamentals
English | Size: 5.82 GB
Category: Tutorial
In Windows Mixed Reality and Hololens Development Fundamentals LiveLessons, VR/AR developer Sean Ong clearly explains the nuances of Mixed Reality software development. You learn about the creation of 3D objects and holograms, interactions with holograms using voice commands and hand gestures, spatial mapping, 3D spatial sound, and the HoloToolkit. Watch Sean as he demonstrates how to use the Mixed Reality headset. You even get a behind-the-scenes look at the recording studio as Sean spatially maps the room.
Learn how to create truly awe-inspiring holographic experiences and start building the holographic future today!
Skill Level
Intermediate
Learn How To
Prototype your idea quickly
Optimize Unity for Mixed Reality
Use spatial sound, voice commands, and gestures
Build with the HoloToolkit to make apps the easy way
Publish to the Windows Store and make money from your app
Who Should Take This Course
Developers looking to join the Mixed Reality transformation
Course Requirements
Basic understanding of coding in C#
Basic understanding of Unity
Access to HoloLens or other Windows Mixed Reality headset recommended but not required
Lesson Descriptions
Lesson 1 reviews the handful of requirements for getting started with holographic app development. Develop holographic apps with or without a HoloLens.
Lesson 2 introduces new Unity concepts specific to Mixed Reality application development. Optimize Unity for Windows Mixed Reality, create your first Mixed Reality application in Unity, and learn the differences between traditional Unity development and development for Mixed Reality.
Lesson 3 demonstrates the creation of a basic Hologram, which can be viewed in the HoloLens, and introduces 3D object creation and curation.
Lesson 4 covers the HoloToolkit and how to leverage this community resource.
Lesson 5 demonstrates the use of gestures, voice commands, and other ways of interacting with Holographic content.
Lesson 6 introduces the technology, concept, and utilization of spatial mapping in the context of Holographic applications.
Lesson 7 covers the importance of spatial sound and how to utilize it in their projects.
Lesson 8 provides a primer on elements that give holographic experiences additional flair and magic, such as color choice, ambient elements, music, size, and more.
Lesson 9 covers the process of publishing a Windows Mixed Reality application to the Windows Store and presents the strategies for monetization.
Lesson 10 discusses resources that are available to viewers, including relevant community forums and online groups, notable events, and other information that will help during the development process.
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