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Home » Ebooks & Tutorials » Gracphics & Multimedia » Art & Drawing & Painting » ArtStation – Texturing Mordred’s Helm with Marcus Johnston

ArtStation – Texturing Mordred’s Helm with Marcus Johnston

14/01/2020 Learning for Life Leave a Comment

ArtStation – Texturing Mordred’s Helm with Marcus Johnston
English | Size: 2.2GB
Category: Tutorial


In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.

This tutorial requires a basic to intermediate level of understanding of Substance Painter and Designer, and a basic level of Marmoset Toolbag to follow along, although I try to make it as accessible as possible.

Contains:

2 hours+ of fully narrated video, detailing all the points mentioned in the overview
All texture files needed to follow along with the tutorial
Helmet model (No inner cloth, just the metal)
Annotated SBS files of custom nodes and rust texture
Environment scene in Marmoset Toolbag for rendering the prop

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DOWNLOAD:




https://rapidgator.net/file/d1a9648331f64f64bc620afee9263640/ArtStation_-_Texturing_Mordred’s_Helm_with_Marcus_Johnston.part1.rar.html
https://rapidgator.net/file/1f9aa4f3b8ae46ec4a7f1fb454d59648/ArtStation_-_Texturing_Mordred’s_Helm_with_Marcus_Johnston.part2.rar.html
https://rapidgator.net/file/e3c346498f86b48153334591eb941d04/ArtStation_-_Texturing_Mordred’s_Helm_with_Marcus_Johnston.part3.rar.html


https://nitroflare.com/view/CF84F6A3BEC23EF/ArtStation_%E2%80%93_Texturing_Mordred%27s_Helm_with_Marcus_Johnston.part1.rar
https://nitroflare.com/view/B2654D3F65409D7/ArtStation_%E2%80%93_Texturing_Mordred%27s_Helm_with_Marcus_Johnston.part2.rar
https://nitroflare.com/view/CE368696B234FE1/ArtStation_%E2%80%93_Texturing_Mordred%27s_Helm_with_Marcus_Johnston.part3.rar


If any links die or problem unrar, send request to http://goo.gl/aUHSZc

Art & Drawing & Painting Artstation, Helm, Marcus Johnston, Mordred, Texturing

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