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Home » Ebooks & Tutorials » Technical » Game Development » Blender 101 – Blender311 Game Character Retopology

Blender 101 – Blender311 Game Character Retopology

31/05/2017 Learning for Life Leave a Comment

Blender 101 – Blender311: Game Character Retopology
English | Size: 632.7MB
Category: CBTs


In this course we will use Blender’s Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course. And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil. We will finish the course by baking a Normal Map from the hi-res sculpt to the low-poly mesh and importing it into the Unity game engine. We will then test the texture map on our character in-game.

10 videos, 1hr 47mins

01. Blender’s Retopology Tools
02. Retopologizing the Head
03. Working on the Shoulder Armor
04. Creating the Legs
05. Retopology of the Arm
06. Working on the Back
07. Creating the Glove
08. Retopologizing the Fingers
09. Finishing the Fingers
10. Finishing the Character Retopology

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Game Development Blender 101, Blender311, Character, Game, Retopology

← Blender 101 – Blender305: Character Sculpting Blender 101 – Blender321 Character UV Mapping →

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