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Home » Ebooks & Tutorials » Gracphics & Multimedia » 3D » Blender 101 – Blender321 Character UV Mapping

Blender 101 – Blender321 Character UV Mapping

31/05/2017 Learning for Life Leave a Comment

Blender 101 – Blender321: Character UV Mapping
English | Size: 522.1MB
Category: CBTs


We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.

6 videos, 1hr 12mins

01. Preparing the Character for UV Mapping
02. UV Mapping the Eyes and Legs
03. Working on the Shoulder Armor
04. UV Mapping the Head and Torso
05. Finishing the Character
06. Baking Texture Maps

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3D Blender 101, Blender321, Character, Mapping, UV

← Blender 101 – Blender311 Game Character Retopology Blender 101 – Blender401 Creating a Game Environment in Blender and Unity →

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