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CGCircuit – Procedural Modeling with VEX [Houdini]

09/10/2019 Learning for Life Leave a Comment

CGCircuit – Procedural Modeling with VEX [Houdini]
English | Size: 4.3GB
Category: Tutorial


In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations.
After viewing this course, the viewer will have a solid understanding of digital asset creation, vector math applied to procedural modeling and will learn lots of cool tips about modeling in Houdini.
This course has been designed for Houdini intermediate users that want to go deeper into procedural modeling and digital asset creation. [Read more…]

3D CGCircuit, Houdini, Modeling, Procedural, VEX

Skillshare – Gustavo Torres (kidmograph) – Motion Graphics in Cinema 4D Design an 80s-Inspired Animated GIF

04/10/2019 Learning for Life Leave a Comment

Skillshare – Gustavo Torres (kidmograph) – Motion Graphics in Cinema 4D Design an 80s-Inspired Animated GIF
English | Size: 1.2GB
Category: Tutorial


Learn to create an animated GIF in Cinema 4D with motion graphics artist Gustavo Torres (aka @Kidmograph).

Dive in to Cinema 4D for an in-depth look at Gustavo’s process for creating the mesmerizing animated GIFs that have earned him a devoted following on Tumblr and Instagram over the last three years. From sketching your idea to exporting your final piece, you’ll learn how to create looping landscapes in Cinema 4D before adding finishing touches in After Effects and Photoshop. Gustavo shares personal tips and tricks to maintain a natural feel while using bright colors and perspective to achieve a surreal, sci-fi feeling in your work. [Read more…]

3D 80s, Animated, Cinema 4D, Design, Graphics, Gustavo Torres, Inspired, kidmograph, Motion, Skillshare

Linkedin – Learning Introduction to 3D

03/10/2019 Learning for Life Leave a Comment

Linkedin – Learning Introduction to 3D-ZH
English | Size: 908.97 MB
Category: Tutorial


No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory covering features found in most commercial rendering engines [Read more…]

3D 3D, Introduction, Learning, LinkedIn, ZH

Lighting Fundamentals and Rendering in Keyshot – Alex Senechal

01/10/2019 Learning for Life Leave a Comment

Lighting Fundamentals and Rendering in Keyshot – Alex Senechal
English | Size: 3.1GB
Category: Tutorial


In this tutorial I will teach you nearly all of the tools in Keyshot, explain my lighting fundamentals and terminology with easy to apply concepts, We will render a design starting with a raw model in Keyshot and create all of the renders in this post all the way to working in Photoshop. [Read more…]

3D Alex Senechal, Fundamentals, Keyshot, Lighting, Rendering

Linkedin – Learning V-Ray Next Unreal Engine Rendering

28/09/2019 Learning for Life Leave a Comment

Linkedin – Learning V-Ray Next Unreal Engine Rendering-BiFiSO
English | Size: 1.48 GB
Category: Tutorial


The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design. This course introduces you to the rendering workflow in V-Ray Next, including lighting, texturing with custom and third-party materials, rendering desired elements, and even compositing them with a post-production tool like After Effects. Instructor Brian Bradley also provides a tour of V-Ray Frame Buffer, the display window that allows you to perform color corrections and apply interactive lens effects, as well as high-quality light baking for real-time rendering. [Read more…]

3D BiFiSO, Engine, Learning, LinkedIn, Next, Rendering, Unreal, V-Ray

ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith

27/09/2019 Learning for Life Leave a Comment

ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith
English | Size: 872.5MB
Category: Tutorial


Hard Surface Trim Sheet Tutorial by Tyler Smith.
A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.
Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.
Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset. [Read more…]

3D Artstation, Hard Surface, Sheet, Trim, Tutorial, Tyler Smith

Gumroad – VFX Studio Oriented Houdini FX Training wIth Timucin Ozger

26/09/2019 Learning for Life Leave a Comment

Gumroad – VFX Studio Oriented Houdini FX Training wIth Timucin Ozger
English | Size: 6.8GB
Category: Tutorial


10+ Hours of In-Depth Training of Houdini. This tutorial will enable you up to be more competitive in your next task as an FX TD.
[Read more…]

3D Gumroad, Houdini, Oriented, Studio, Timucin Ozger, Training, VFX

Rohan Dalvi – Terrain Building in Houdini

25/09/2019 Learning for Life Leave a Comment

Rohan Dalvi – Terrain Building in Houdini
English | Size: 3.8GB
Category: Tutorial


This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains. [Read more…]

3D Building, Houdini, Rohan Dalvi, Terrain

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury

24/09/2019 Learning for Life Leave a Comment

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
English | Size:
Category: Tutorial


In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

– I show you how to prepare the sculpt in Zbrush.
– We then build out the Light Rig from scratch.
– I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
– We then build out all of the shaders from scratch.
– In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
[Read more…]

3D Gumroad, Light, Lookdev, Sculpts, Tom Newbury, ZBrush

CGCircuit – Procedural Modeling with VEX [Houdini]

23/09/2019 Learning for Life Leave a Comment

CGCircuit – Procedural Modeling with VEX [Houdini]
English | Size: 4.3GB
Category: Tutorial


In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations.
After viewing this course, the viewer will have a solid understanding of digital asset creation, vector math applied to procedural modeling and will learn lots of cool tips about modeling in Houdini.
This course has been designed for Houdini intermediate users that want to go deeper into procedural modeling and digital asset creation.
Procedural modeling is widely applied in films and games. It reduces modeling time, automates processes and simplifies pipelines. [Read more…]

3D CGCircuit, Houdini, Modeling, Procedural, VEX

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