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3DMotive – Side-Scrolling Platformer in Game Maker Studio Vol 3

04/03/2014 Learning for Life Leave a Comment

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3DMotive – Side-Scrolling Platformer in Game Maker Studio Vol 3
English | Size: 367 MB
Category:TUTORIALS

In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.
[Read more…]

3D, Game Designing, Gracphics & Multimedia

Eat3D Low Res Character Production Constructing A Character For Next Gen Games-HELL

26/02/2014 Learning for Life Leave a Comment

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Eat3D Low Res Character Production Constructing A Character For Next Gen Games-HELL
English | Size: 2,18 GB
Category: EAT3D

In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today. [Read more…]

3D, Art & Drawing & Painting, Game Designing, Gracphics & Multimedia

Digital Tutors – Quick Start to Modeling in Maya Volume 5

26/02/2014 Learning for Life Leave a Comment

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Digital Tutors – Quick Start to Modeling in Maya Volume 5
English | Size: 1,37 GB
Category:Digital Tutors

In the final volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in all of the previous volumes. We’ve built small hard-surface props and set pieces, but in this volume we’ll build an entire character.
We’ll use what we’ve learned to this point to block in the different parts of the character and make sure they all fit together well. We’ll discuss character specific topics like animation-ready topology. We’ll use reference images in our scenes and talk about building organic shapes, in addition to the hard surface pieces. We will learn to model efficiently by only creating necessary detail and then mirroring it over.
[Read more…]

3D, Film & Film Making, Gracphics & Multimedia

Digital Tutors – Modeling and Rigging a Hydraulic Crane in 3ds Max

26/02/2014 Learning for Life Leave a Comment

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Digital Tutors – Modeling and Rigging a Hydraulic Crane in 3ds Max
English | Size: 3,21 GB
Category:Digital Tutors

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.
We will begin from the concept of the crane, explaining the different parts and how a crane works.
Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined. Finally, we will test out our rig with an animation and render it as a preview.
[Read more…]

3D, Film & Film Making, Gracphics & Multimedia

Digital Tutors – Architectural Detailing in ZBrush

26/02/2014 Learning for Life Leave a Comment

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Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1,05 GB
Category:Digital Tutors

In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush
Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
[Read more…]

3D, Electrical & Architecture, Gracphics & Multimedia

The Gnomon Workshop – Realistic Skin with ZBrush and Keyshot

21/12/2013 Learning for Life Leave a Comment

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The Gnomon Workshop – Realistic Skin with ZBrush and Keyshot
English | Size: 1,56 GB
Category: The Gnomon Workshop

Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. KeyshotÆs translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image. [Read more…]

3D, Film & Film Making, Game Designing, Gracphics & Multimedia

Digital Tutors – Getting Started in Massive Prime

04/12/2013 Learning for Life Leave a Comment

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Digital Tutors – Getting Started in Massive Prime
English | Size: 1,5 GB
Category: Digital Tutors

In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with simple and effective details.
This tutorial will enable any user to start learning Massive Prime, the leading crowd simulation software on the market.
[Read more…]

3D, Film & Film Making, Game Designing, Gracphics & Multimedia

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