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Digital Tutors – Indie Game Development Pipeline Volume 8 Finished Asset Integration

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Indie Game Development Pipeline Volume 8 Finished Asset Integration
English | Size: 1,3 GB
Category: Digital Tutors

In this series of tutorials we will take our finished game assets and integrate them into our project. WeÆll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then weÆll integrate the final character and game boss that was modeled, rigged and animated in Volumes 4, 5, 6 and 7. From here weÆll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4.
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Game Designing, Game Development

Stan Winston School – Creature Design – Photoshop Character Rendering

07/04/2014 Learning for Life Leave a Comment

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Stan Winston School – Creature Design – Photoshop Character Rendering
English | Size: 1,35 GB
Category: TUTORIALS

Learn Photoshop character rendering techniques with visionary concept artist and author, Dan LuVisi (Last Man Standing: Killbook of a Bounty Hunter). If youÆve ever wanted to achieve stunning, photorealistic results with Photoshop, look no further than this in-depth tutorial from a true master of the medium.
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3D, Film & Film Making, Game Designing

Stan Winston School – ZBrush Creature Sculpting

07/04/2014 Learning for Life Leave a Comment

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Stan Winston School – ZBrush Creature Sculpting
English | Size: 8,87 GB
Category: TUTORIALS

Master ZBrush Character Artist Josh Herman (THE AVENGERS, LIFE OF PI, IRON MAN 3) takes you through his process for translating a 2D Photoshop design – in this case, Dan LuVisiÆs rendition of VENOM – into a 3D digital sculpture. This nearly 6 hour tutorial by one of HollywoodÆs most sought after ZBrush sculptors will help you elevate your CG artistry to a professional level.
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3D, Film & Film Making, Game Designing

Digital Tutors – Getting Started with Texturing in MODO with Justin Marshall

04/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Getting Started with Texturing in MODO with Justin Marshall
English | Size: 1004 MB
Category:Digital Tutors

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of those disciplines is texture painting and MODO has a robust set of texture tools to enable us to finish the look of our models right inside the application, making for a smooth, efficient, and flexible workflow.
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3D, Film & Film Making, Game Designing, Gracphics & Multimedia

Design Workshop – Vehicle and mech design for games by John Park

30/03/2014 Learning for Life Leave a Comment

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Design Workshop – Vehicle and mech design for games by John Park
English | Size: 4,7 GB
Category:TUTORIALS

John Park currently Lead Concept Artist at Adhesive Games (creators of HAWKEN) and teacher in LA. John started his career as a concept artist at Design Studio Press, working with Scott Robertson on the project/book Alien Race. John’s list of clients includes: SpinMasters, NBC Universal, The Walt Disney Company, Hasbro, Mattel, Blur Studios, Spark Unlimited and Outso.
[Read more…]

Game Designing, Gracphics & Multimedia

Digital-Tutors – Introduction to Mudbox 2014

30/03/2014 Learning for Life Leave a Comment

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Digital-Tutors – Introduction to Mudbox 2014
English | Size: 8.75 GB
Category: 3D

Description

In this Mudbox 2014 tutorial, we’ll take an in-depth look at the powerful sculpting and texture painting application, Mudbox. We’ll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We’ll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We’ll proceed from there by using a project-based approach to cover the sculpting and painting tools. We’ll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We’ll go over some on-target presentation features in Mudbox and move on to painting textures. We’ll cover Mudbox’s paint layer functionality and talk about some of the newer features like retopologizing. We’ll also talk about the Pose tools and working with multiple paint layers and channels. We’ll finish up the tutorial by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you’ve completed these lessons, you’ll be able to take what you’ve learned and apply it to your own work.
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3D, Film & Film Making, Game Designing, Gracphics & Multimedia

Digital.Tutors.(Creative Development) – High Poly Robot Modeling for Games in 3ds Max

30/03/2014 Learning for Life Leave a Comment

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Digital.Tutors.(Creative Development) – High Poly Robot Modeling for Games in 3ds Max
English | Size: 6.24 GB
Category: 3D

Description

Another tutorial from Digital Tutors team.
In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters.

Throughout these lessons we will explore how to block out basic shapes for our cartoon-ish robot following the sketches that we have. After that we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them.
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3D, Game Designing, Gracphics & Multimedia

3DMotive -C Sharp for Unity 3 Volumes

30/03/2014 Learning for Life Leave a Comment

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3DMotive -C Sharp for Unity 3 Volumes
English | Size: 1.42 GB
Category: 3D

3DMotive -C Sharp for Unity Volume 1

01-Introduction.mp4
02-Creating a C# script file.mp4
03-Compiling and the Console window.mp4
04-Creating a Hello World Application.mp4
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C/C++/C#, Game Designing, Gracphics & Multimedia, Technical

3DMotive Creating 2D Games in Unity 2013

30/03/2014 Learning for Life Leave a Comment

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3DMotive Creating 2D Games in Unity 2013
English | Size: 1.97 GB
Category: 3D

In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.
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Game Designing, Game Development, Gracphics & Multimedia

O’Reilly – Get Started with Arduino A Hands-On Introductory Workshop With Philip Lindsay

29/03/2014 Learning for Life Leave a Comment

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O’Reilly – Get Started with Arduino A Hands-On Introductory Workshop With Philip Lindsay
English | Size: 1.48 GB
Category: Video Tutorials

O’Reilly – Get Started with Arduino A Hands-On Introductory Workshop With Philip Lindsay

Have you always wanted to create electronic gizmos that can interact with the real world Learn how to make the physical world as programmable as the digital world with Arduino open source electronic prototyping toolkit. With this hands-on introductory workshop video, youll learn how to use the Arduino for making projects that can sense and react to the real world.
[Read more…]

Film & Film Making, Game Designing, Gracphics & Multimedia

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