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Digital Tutors – Creating Gameplay Systems using Blueprint Features in Unreal Engine [ 1 ISO ]

20/01/2016 Learning for Life Leave a Comment

Digital Tutors – Creating Gameplay Systems using Blueprint Features in Unreal Engine [ 1 ISO ]
English | Size: 17.07 GB (18,324,510,720 bytes )
Category: Tutorial


Throughout this Unreal Engine 4 tutorial we’ll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine.

Creating Gameplay Systems using Blueprint Features in Unreal Engine
Released Nov 16, 2014

Unreal Engine 4.4.2
4h 32m [Read more…]

Game Development Creating, Digital-Tutors, Gameplay, Systems, Using

Make a Multiplayer Platformer in Gamemaker Studio

10/12/2015 Learning for Life Leave a Comment

Make a Multiplayer Platformer in Gamemaker Studio
English | Size: 1.07 GB
Category: CBTs


As there are many many tutorials on Gamemaker: Studio. There is one topic that barely anyone dares to step foot on…
Networking.

Many people that I have met that want to get started in programming have an ambitious mind to build MMO’s and multiplayer platformers. The problem is, it’s a lot harder than they think.

You have to work with two sides. You have to send data to the server and the data has to process it and send it back to EVERYONE who is connected to the server. [Read more…]

Game Development er, Gamemaker, Make, Multiplayer Platform, Studio

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2

19/11/2015 Learning for Life Leave a Comment

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2
English | Size: 2.0GB
Category: Tutorial


This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.
[Read more…]

Game Development 3DMotive, Introduction, Materials, Unreal Engine 4, Volume 2

CGCookie – Fundamentals of UI Design

09/11/2015 Learning for Life Leave a Comment

CGCookie – Fundamentals of UI Design
English | Size: 306.3MB
Category: Tutorial


In this course we’ll take a look at building a simple menu system to teach you the fundamentals of how UI works within Unity. The User Interface, or UI for short is incredible important for relaying information to players. Creating a menu with text, images, and buttons will help us to understand how everything works and how we can make a simple interactive element for the start of a fictional game. Next we’ll look at input fields and toggles then finish off with a scrollable map.
[Read more…]

Game Development CGCookie, Fundamentals, UI Design

CGCookie – Fundamentals of Materials and Textures

09/11/2015 Learning for Life Leave a Comment

CGCookie – Fundamentals of Materials and Textures
English | Size: 273.1MB
Category: Tutorial


In this course we’ll focus on bringing color into your game. Unity 5 has introduced support for “Physically Based Shading” (PBS) materials which means we can now import textures made within a Physically Based Rendering (PBR) workflow. I’ll show you the basics of common texture maps you’ll use such as Albedo, Normal and Emission maps. I’ll be utilizing some textures from Game Textures which include PBR texture maps. Due to the variety of material types available within Unity I’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.
[Read more…]

Game Development CGCookie, Fundamentals, Materials, Textures

Treehouse – How to Make a Video Game

05/11/2015 Learning for Life Leave a Comment

Treehouse – How to Make a Video Game

English | Size: 1.40 GB (1,500,174,950 Bytes)
Category: Tutorial


In this course, you’ll learn how to make a video game. If you’ve never programmed before, this is the place to start. You’ll create a video game for Windows and Mac OS X where the player must hop a frog character around a swamp to collect flies. Meanwhile, a predatory bird chases the player around. You’ll learn about the Unity game engine and the C# programming language, which will allow us to write the code to make the game run. Each line of code will be explained step-by-step, so even if you have no prior experience
you’ll be able to learn and follow along. By the end, you’ll have a fun video game that you can share with other people [Read more…]

Game Development how to make, Treehouse, Video Game

3D graphics for casual games. (RUSSIAN)

20/10/2015 Learning for Life Leave a Comment

3D graphics for casual games. (RUSSIAN)
English | Size: 9.3GB
Category: CBTs


All of us like to play computer games and at many this hobby becomes a profession. One of the popular directions in the game industry which enveloped all platforms today are casual games. Casual games received wide popularity for their unpretentiousness to computer resources, interesting and simple plots with the bright graphics sated with details. Experts in this to the sphere are widely demanded, and the companies the developing casual games permanently replenish the staff the new employees. Especially this sphere of young specialists for opportunity to work with the companies far off attracts. However the 3D graphics for casual games demands a certain approach from the artist. This interaction with 2D artists, ability to work according to the drawn sketches, attention to details, etc.
[Read more…]

Game Development 3D graphics, casual games, Russian

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer

11/10/2015 Learning for Life Leave a Comment

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer
English | Size: 1.1GB
Category: Tutorial


In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example.

Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.
[Read more…]

Game Development Assets, Digital-Tutors, Game, Sci-Fi, Texturing

TutsPlus – Design Isometric Environments for Games

07/10/2015 Learning for Life Leave a Comment

TutsPlus – Design Isometric Environments for Games
English | Size: 1.6GB
Category:


Welcome to the Design Isometric Environments for Games course! In this course, concept artist and graphic designer Jonathan Lam will teach you how to create isometric props for your video game levels and scenery. This course will take you through a step by step process of learning how to sketch out and design your in-game assets using both Adobe Illustrator and Adobe Photoshop.

http://design.tutsplus.com/courses/design-isometric-environments-for-games [Read more…]

Game Development Design, Environments, Games, Isometric, Tutsplus

Python Game Development for Beginners

05/10/2015 Learning for Life Leave a Comment

Python Game Development for Beginners

English | Size: 1.01 GB (1,079,114,459 Bytes)
Category: CBTs


In this Python Game Development for Beginners training course, expert author Elliot Hauser will teach you how to build your own game sketches using Python’s built-in turtle module. This course is designed for the absolute beginner, meaning no Python or game development experience is required.

You will start by learning about simple user interfaces, then jump into learning how to make your own game objects with class inheritance. From there, Elliot will teach you about the game state dictionary, how to check for intersection, and how to display game state. Finally, this video tutorial covers some advanced topics, including adding images to Turtle and private methods and attributes. [Read more…]

Game Development Beginners, Game Development, Python

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