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Digital Tutors – Creating a Roman Warrior Agent in Massive Prime

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Creating a Roman Warrior Agent in Massive Prime
English | Size: 350 MB
Category: Digital Tutors

In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures. We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.
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3D, Film & Film Making, Game Designing, Game Development

Digital Tutors – Creating Game Combat Animations in Maya

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Creating Game Combat Animations in Maya
English | Size: 895 MB
Category: Digital Tutors

Throughout this tutorial we’ll go through the process of creating animation assets for game combat.
We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power.
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Game Designing, Game Development

Digital Tutors – Indie Game Development Pipeline Volume 9 Final Gameplay and Publication

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Indie Game Development Pipeline Volume 9 Final Gameplay and Publication
English | Size: 737 MB
Category: Digital Tutors

In this series of tutorials we will take what weÆve accomplished from volume 1 to volume 8 and create the final version of our game.WeÆll start our by setting up a multi-camera setup that will make our character feel truly immersed into the environment. Then weÆll begin the work of adding the final details that will make our game feel polished.These details include particles, sound, manipulating materials and fixing any holes in our logic found in the testing phase. Then to wrap up this series weÆll learn how to publish our game to our desired platform so anyone can play it.
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Game Designing, Game Development

Digital Tutors – Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
English | Size: 3,14 GB
Category: Digital Tutors

In this volume of the Indie Game Development Pipeline, weÆll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series weÆll focus on the rigging and animation process of the boss character. WeÆll learn how to approach building skeletons and control systems. WeÆll also cover skinning techniques for polished deformations. Once the rig is finished, weÆll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this volume, youÆll have the understanding you need to rigging and animate boss models of your own.
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Game Designing, Game Development

Digital Tutors – Indie Game Development Pipeline Volume 8 Finished Asset Integration

09/04/2014 Learning for Life Leave a Comment

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Digital Tutors – Indie Game Development Pipeline Volume 8 Finished Asset Integration
English | Size: 1,3 GB
Category: Digital Tutors

In this series of tutorials we will take our finished game assets and integrate them into our project. WeÆll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then weÆll integrate the final character and game boss that was modeled, rigged and animated in Volumes 4, 5, 6 and 7. From here weÆll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4.
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Game Designing, Game Development

Game Institute – Introduction to Unity for Programmers

09/04/2014 Learning for Life Leave a Comment

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Game Institute – Introduction to Unity for Programmers
English | Size: 6,12 GB
Category: TUTORIALS

Learn how to apply your programming skills to game development in one of the world’s most popular third party game engines. Understanding how to use Unity’s components and write your own scripts will allow you to create commercial quality games that can be easily targeted at desktop, browser, or mobile platforms. In this video workshop you will learn how to use things like 3D graphics, 3D positional audio, and rigid body physics, to create a simple but complete game from the ground up.
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Game Development, Programming

3DMotive Creating 2D Games in Unity 2013

30/03/2014 Learning for Life Leave a Comment

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3DMotive Creating 2D Games in Unity 2013
English | Size: 1.97 GB
Category: 3D

In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.
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Game Designing, Game Development, Gracphics & Multimedia

Oreilly – HTML5 2D Game Development

29/03/2014 Learning for Life Leave a Comment

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Oreilly – HTML5 2D Game Development
English | Size: 8.25 GB
Category: Web Development

Learn how to implement 2D video games, using the HTML5 Canvas element and HTML5’s support for animations. This comprehensive 15-hour video chronicles the development of a 2D HTML5 video game from start to finish that runs at a rock solid 60 frames per second on an iPad. Once you complete this workshop, you’ll have all the knowledge you need to create compelling HTML5 2D games just like it.
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Game Development, Technical, WEB/HTML/CSS/AJAX

Beginner C Plus Plus DirectX Game Programming Tutorials

23/03/2014 Learning for Life Leave a Comment

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Beginner C Plus Plus DirectX Game Programming Tutorials
English | Size: 9.60 GB
Category: CBT

21 Lessons to learn to write game programs.
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C/C++/C#, Game Development, Technical

Pluralsight – Monetizing GameSalad Games with In App Purchase

09/03/2014 Learning for Life Leave a Comment

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Pluralsight – Monetizing GameSalad Games with In App Purchase
English | Size: 579.18 MB
Category: CBTs

Learn how to make extra money with your GameSalad apps by using In App Purchases and Banner Advertisements. Also learn how to setup Game Center and Game Circle for iOS and Amazon.
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Game Designing, Game Development, Gracphics & Multimedia, Technical

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