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InformIT Introduction to Game Design by Colleen Macklin, John Shar- LiveLessons

24/12/2014 Learning for Life Leave a Comment

InformIT Introduction to Game Design by Colleen Macklin, John Shar- LiveLessons
English | Size: 6,62 GB
Category: Tutorial


Introduction to Game Design LiveLessons introduces you to a play-based approach to game design through the creation of a video game from start to finish. Along the way, the lessons identify the primary characteristics of games and different strategies for creating them as well as the iterative game design process of conceptualizing, prototyping, playtesting and evaluating. [Read more…]

Game Development Colleen Macklin, Game Design, InformIT, Introduction, John Shar

CGSociety – Environment Modelling for Games Fix

15/12/2014 Learning for Life Leave a Comment

CGSociety – Environment Modelling for Games Fix
English | Size: 1,06 GB
Category: TUTORIALS


He joins us now to share his design and development process û starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way heÆll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. There is a real focus on level design and playability. [Read more…]

Game Development CGSociety, Environment, Games Fix, Modelling

3DNice – Game Weapon Development

15/12/2014 Learning for Life Leave a Comment

3DNice – Game Weapon Development
English | Size: 5,31 GB
Category: TUTORIALS


In this course we will discuss the process of creating weapons for next generation engines like Unreal Engine 4. We will start from creating high poly model in Maya. We will show some of the new tools available in Maya 2015 to make low poly model. We will show you some tools that will speed up UV making process. Then discuss different ways of baking your normal maps using Maya transfer maps and Xnormal. For texturing process we will use amazing Quixel Suite. Using DDO we will generate some base textures for PBR rendering inside UE4. And at the end we will put all parts of the model and textures together in Unreal Engine 4. We will show you how to make good looking and flexible materials. [Read more…]

Game Development 3DNice, Development, Game Weapon

Digital-Tutors – Creating Gameplay Systems using Blueprint Features in Unreal Engine

01/12/2014 Learning for Life Leave a Comment

Digital-Tutors – Creating Gameplay Systems using Blueprint Features in Unreal Engine
English | Size: 17,07 GB
Category: Digital Tutors


Throughout this Unreal Engine 4 tutorial weÆll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine. WeÆll program robust and scalable gameplay systems all without the need to write a single line of code. Through these exercises, youÆll gain a better understanding of the immense power of the Blueprint visual scripting language. By the end of this Unreal Engine 4 training, youÆll have a firm foundation of how Blueprint is fundamental to the way gameplay is programmed into games. [Read more…]

Game Development Blueprint Features, Creating, Digital-Tutors, Gameplay, Systems

3DMotive – Blender For Game Artists Volume 4

30/11/2014 Learning for Life Leave a Comment

3DMotive – Blender For Game Artists Volume 4
English | Size: 1,08 GB
Category: TUTORIALS


In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if youÆre a complete newbie!
[Read more…]

Game Development 3DMotive, Blender, Game Artists, Volume 4

Gumroad – Sculpting Package 1 by Dominic Qwek

13/11/2014 Learning for Life Leave a Comment

Gumroad – Sculpting Package 1 by Dominic Qwek
English | Size: 2,71 GB
Category:TUTORIALS


7 hours of ZBrush sculpting tutorials covering features such as Dynamesh, Curve tubes, IMM brushes, Transpose Master and more. This package contains all videos and assets from 3 sculpting tutorials.

Dominic Qwek is a creature and character artist with over 10 years of working experience in the CG industry. He started his career as a 3d generalist for advertising before moving into the games industry. He has contributed to triple A titles such as the Starcraft II franchise, Diablo III and Killzone 2. He currently works at Blizzard Entertainment as a senior cinematic artist where he helps create visually stunning cinematics that Blizzard is known for. DominicÆs skill set is versatile, ranging from character and environment creation to creature design and 3d rapid prototyping. [Read more…]

Game Development Dominic Qwek, Gumroad, Sculpting Package

3DMotive – Blender For Game Artists Volume 2

11/11/2014 Learning for Life Leave a Comment

3DMotive – Blender For Game Artists Volume 2
English | Size: 1,09 GB
Category: TUTORIALS


In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if youÆre a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, youÆll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration. This course will consist of 5 volumes and we will be releasing a volume every week. The purchasable downloadable version will be available at the end of the series release. [Read more…]

Game Development 3DMotive, Blender For Game Artists, Volume 2

Falconry and Hawking The Complete Apprentice

03/11/2014 Learning for Life Leave a Comment

Falconry and Hawking The Complete Apprentice
English | Size: 3.43 GB
Category: Misc E-Learning


This production contains detailed discussions about the equipment and facilities apprentice falconers may want to consider. It demonstrates equipment being made from materials available in most areas of the world and how to purchase equipment. Other topics thoroughly covered are how to trap a Red-Tail Hawk using a BC noose trap and basic training to free-flight. A follow-up film is being made on entering one’s hawk to game. [Read more…]

Game Development Falconry and Hawking, The Complete Apprentice

Digital Tutors – Designing Promotional Artwork for Video Games

03/11/2014 Learning for Life Leave a Comment

Digital Tutors – Designing Promotional Artwork for Video Games
English | Size: 4,18 GB
Category: Digital Tutors


Throughout these lessons we will create a finished piece of promotional art. We will take it from brief, to conceptualization, to completion using 3ds Max, V-Ray and Photoshop. We will cover the complete process of designing and planning the illustration, to the execution of the various elements that go into making the final piece. By the end of the tutorial you will have learned how to take a design brief and turn it into a fully realized promotional illustration. [Read more…]

Game Development Artwork, Designing, Digital-Tutors, Promotional, Video Games

CGCircuit – 3D Character Art for Games VI

02/11/2014 Learning for Life Leave a Comment

CGCircuit – 3D Character Art for Games VI
English | Size: 745 MB
Category: TUTORIALS


This is the final volume of the 3d Character Art for Games video series, Texturing & Shading. In addition to technical demonstrations, I go over my artistic philosophy for texturing, discuss ways to produce work that is both clean and flexible, and considerations for presenting your work effectively.

Also included with this course is my posed Hella model used in the demonstrations including full resolution textures and scene file (for educational purposes only!). Prerequisites: general 3d knowledge [Read more…]

Game Development 3D Character Art, CGCircuit, Games VI

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