
CGCookie – Modeling Realistic Characters with Blender
English | Size: 9.6GB
Category: Tutorial
This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it’s a photo. If character float your boat, this course is right up your alley.
This course is organized into 6 weeks of curriculum. Students are expected to have at least an intermediate knowledge of Blender’s interface and modeling tools, as taught in the Blender Basics course and Introduction to Modeling Flow.
If you follow and apply this curriculum, by the end of the six-week schedule you’ll have a realistic character model that you can be proud of! Check out some work from students that took the workshop:
What level of skill is best for this workshop? Due to the complexity of 3D creation, it’s very difficult to teach beginners and advanced users with the same curriculum. Therefore, students will benefit most from this workshop if they come into it with at least an intermediate knowledge of 3D modeling with Blender.
Prerequisites? This is a higher level of education with more emphasis on workflow and artistry rather than the tools. Therefore the student will get the most out of the workshop if they’ve watched the courses listed below and are well-versed in Blender’s modeling tools.
Mesh Modeling Fundamentals
Modeling with Modifiers
Fundamentals of Digital Sculpting
Introduction to Hard Surface Modeling
Introduction to Character Modeling
Introduction
Watch this brief video to see what this course is all about!
Introduction free1min
Week 1 – Sculpting, Sculpting, Sculpting
Familiarize yourself with Blender’s Sculpt Mode, brushes, and various other sculpting tools. The point is to be very comfortable with Blender’s sculpting tools by the end of the week.
Week 1 Kickoff free1min
Approaching an Object for Sculpting free4min
Sculpting a Jack O’ Lantern I (TIMELAPSE) free9min
Sculpting a Jack O’ Lantern II (TIMELAPSE) free10min
Fallen Log (TIMELAPSE) free10min
Candle Livestream free1hrs 50min
Exercise: Sculpt 3 Objects free
Week 2 – The Human Body
Understand how to shape an anatomically correct human body. The detail level should be between 50-75% including defined musculature while excluding surface details like wrinkles and pores.
Week 2 Kickoff free1min
Collecting Reference 6min
Starting Gesturally 22min
Gestural Block-In (TIMELAPSE) 15min
Week 2 Livestream 1hrs 55min
Exercise: Sculpt the Human Body
Week 3 – Character Blocking
Block out all accessories for your character like clothing, armor, hair, etc.
Week 3 Kickoff free1min
Overview of Blocking Character Accessories 15min
Blocking Fabric with Cloth Simulation 24min
Week 3 Livestream 1hrs 49min
Exercise: Character Blocking
Week 4 – Workflow & Retopology
Understand what makes a character model friendly to the production pipeline as well as Blender’s detailing workflow.
Week 4 Kickoff free2min
What is Production-Friendly? 2min
Gauntlet Guard (TIMELAPSE) 8min
Gauntlet Sleeve (TIMELAPSE) 15min
Gauntlet Straps (TIMELAPSE) 6min
Week 4 Livestream 1hrs 53min
Exercise: Character Retopology
Week 5 – Detailing & Polish
Explore various techniques for adding high-frequency detail to your model’s surface.
Week 5 Kickoff free1min
Salvaging Detail 7min
Detailing Skin 24min
Detailing Armor 12min
Detailing Fabric 14min
Week 5 Livestream 1hrs 48min
Exercise: Character Detailing
Week 6 – Presentation
Learn and apply the importance of quality presentation for your models.
Week 6 Kickoff free1min
Lighting 22min
Shading 19min
Treatment 11min
Exporting a Turntable 11min
Week 6 Livestream 1hrs 52min
Exercise: Character Rendering
DOWNLOAD:
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