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Home » Ebooks & Tutorials » Technical » Game Development » CGCookie – Modeling Weapons for a First Person Shooter

CGCookie – Modeling Weapons for a First Person Shooter

21/11/2017 Learning for Life Leave a Comment

CGCookie – Modeling Weapons for a First Person Shooter
English | Size: 2.4GB
Category: Tutorial


Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.

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http://rapidgator.net/file/d3040acf3b14de5cca469d1d99aeebe4/CGCookie_-_Modeling_Weapons_for_a_First_Person_Shooter.part1.rar.html
http://rapidgator.net/file/1892a06c5e0ac0ef234f3f559ab46010/CGCookie_-_Modeling_Weapons_for_a_First_Person_Shooter.part2.rar.html
http://rapidgator.net/file/d11817aeb3ab443ae46e00300096e424/CGCookie_-_Modeling_Weapons_for_a_First_Person_Shooter.part3.rar.html
http://rapidgator.net/file/639bba1cca560d88a78ea3b40c33c675/CGCookie_-_Modeling_Weapons_for_a_First_Person_Shooter.part4.rar.html


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Game Development CGCookie, First Person Shooter, Modeling, Weapons

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