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Home » Ebooks & Tutorials » Technical » Game Development » CGMA – Environment Art for Games in Unreal Engine 4 – Peyton Varney

CGMA – Environment Art for Games in Unreal Engine 4 – Peyton Varney

10/12/2024 Learning for Life Leave a Comment

CGMA – Environment Art for Games in Unreal Engine 4 – Peyton Varney
English | Tutorial | Size: 15.7GB


Peyton Varney is an Environment Texture Artist from South Alabama, currently working at Naughty Dog on The Last of Us Part 2. Previously, he worked on Marvel’s Spiderman PS4 at Insomniac Games. Peyton received his BFA from Ringling College of Art and Design, and also taught prospective students 3D fundamentals and game design. He was featured as the “Rookie of the Year” for Game Development in 2018.

A comprehensive 10-week course where students are introduced to the creative environment pipeline creation process from start to finish. Students will bring a concept to life using industry standard tools and techniques using Unreal

During this intensive class, students are introduced to the creative environment pipeline creation process from start to finish. Over the next 10-weeks, this course will go over the fundamental process of creating an environment from concept to bringing an idea to life using industry standard tools and techniques. Students will have a better understanding of how to use their creativity to make something of their own and how to push a piece to a further benchmark. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.

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Game Development Art, CGMA, Engine, Environment, Games, Peyton, Unreal, Varney

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