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Home » Ebooks & Tutorials » Technical » Game Development » Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max

25/08/2014 Learning for Life Leave a Comment

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max
English | Size: 5,77 GB
Category: Digital Tutors


In this training weÆll cover in great detail how to create a highly detailed game ready revolver. To begin, weÆll learn how to create a detailed high poly model. During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.

After that weÆll spend a short time in ZBrush learning how to create fine details for the handle of our revolver. Then weÆll learn how to properly retopologize our mesh to get the low poly model. During this section weÆll learn how to properly optimize our mesh while still having enough geometry to support our high poly detail. After that, weÆll learn how to properly apply smoothing groups to our game mesh and how to layout its UVs.
Then weÆll wrap up the training by learning how to bake our normal map and how we can use QuixelÆs DDO to quickly create textures using a Physically Based Rendering workflow.

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Game Development Creating, Digital-Tutors, Game, Next-Gen, Weapons

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