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Home » Ebooks & Tutorials » Technical » Game Development » Digital Tutors Game Asset Production Pipeline in Unreal Engine

Digital Tutors Game Asset Production Pipeline in Unreal Engine

29/01/2016 Learning for Life Leave a Comment

Digital Tutors Game Asset Production Pipeline in Unreal Engine
English | Size: 995.56 MB (1,043,916,800 bytes )
Category: Tutorial


In this series of tutorials we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We’ll start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4.

Website – Digital Tutors
Teacher – Joshua Kinney
Game Asset Production Pipeline in Unreal Engine [18 MP4, 1 Exercise Zip, 1 TXT]

Then we’ll jump into creating a game mesh based on a high poly mesh that we provide. Here we’ll discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture our high resolution detail in a normal map. Then we’ll learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset.

After that, we’ll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we’ll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LOD’s until we finally import the asset into Unreal Engine 4.

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http://rapidgator.net/file/b026b3b961669a59fc74871c16e41323/Game_Asset_Production_Pipeline_in_Unreal_Engine.part1.rar.html
http://rapidgator.net/file/7ee774a2ae09f8c6624ee10fca7dc3cb/Game_Asset_Production_Pipeline_in_Unreal_Engine.part2.rar.html


http://nitroflare.com/view/B095265B45E4706/Game_Asset_Production_Pipeline_in_Unreal_Engine.part1.rar
http://nitroflare.com/view/FC4ACBEE047E317/Game_Asset_Production_Pipeline_in_Unreal_Engine.part2.rar

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Game Development Digital-Tutors, Game Asset, Pipeline, Production, Unreal Engine

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