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Home » Ebooks & Tutorials » Gracphics & Multimedia » Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

15/02/2017 Learning for Life Leave a Comment

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial


In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes.

Lesson Outline
1. Introduction and Project Overview
2. Blocking in the main shape
3. Using Group Loops to modify topology
4. Refining the base sculpt
5. Sculpting hard-surface detail with the Polish brushes
6. Using masks to cut detail into the surface
7. Using auto-masking to sculpt group loops
8. Using the Planar brushes to cut in panels
9. Adding detail with custom alphas
10. Adding materials and color to the model
11. Building the jaw from primitive geometry
12. Adding the spine and cheek tubes
13. Using ReMesh All to combine multiple shapes
14. Building the base of the mechanical eyes
15. Adding connecting rods to the eyes
16. Adding pistons to the model
17. Adding mechanical teeth

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Gracphics & Multimedia Digital Tuto​rs, Hard, Sculpting, Surfaces, ZBrush

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