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Home » Ebooks & Tutorials » Gracphics & Multimedia » 3D » FXPHD Height Fields in Houdini, Part 1

FXPHD Height Fields in Houdini, Part 1

18/08/2022 Learning for Life Leave a Comment

FXPHD: Height Fields in Houdini, Part 1
English | Tutorial | Size: 1.7GB


Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This course, taught by Charles Chorein, will get you up to speed on using the features in Houdini.

Creating a random terrain from scratch without any context can be quite straightforward. Matching a terrain is much more complex and this course shows how to match a reference image using methodology that has been proven in multiple projects in production. By the end of the course, you’ll have a base understanding of some of the most useful height field nodes and be able to create a terrain.

Charles is a CG supervisor at Cinesite London with 12 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit: The Battle of the Five Armies, Prometheus, The Hunger Games: Catching Fire, Superman: Man of Steel, Harry Potter and the Deathly Hallows Part 2, Pirates of the Caribbean: On Stranger Tides, and Despicable Me. He has been working for years in TV and recently finished Dark Crystal for Netflix. He is currently involved in a few projects for Netflix and Amazon that are coming early next year.

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3D Fields, FXPHD, Height, Houdini, Part 1

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