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Home » Ebooks & Tutorials » Gracphics & Multimedia » 3D » GNOMONOLOGY – ZBrush3 Topology reconstruction

GNOMONOLOGY – ZBrush3 Topology reconstruction

27/07/2018 Learning for Life Leave a Comment

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial


Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.

In this tutorial, the basic functions and working procedures of the topology tools in Zbrush 3 are introduced. Meats begins by explaining the Zsphere driven workflow for rebuilding topology. He then demonstrates the process with high-resolution 3D scan-data, using the fastest methods for topology reconstruction. The fine details from the scan are then projected onto the newly created geometry, generating a perfect copy of the scan, but now with ready to animate topology.

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3D Gnomonology, Reconstruction, Topology, ZBrush3

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