
iOS Game Development with Swift 3 and SpriteKit
English | Size: 459.4 MB
Category: Video Training
SpriteKit is an Apple-approved entry point for creating engaging 2D iOS games. It’s an animation framework featuring scenes (which function like levels or screens), sprites (2D artwork), and a node tree designed to render out your game as efficiently as possible. Watch this course to learn how to use SpriteKit and Swift, Apple’s open-source programming language, to build a complete, full-featured iOS game that you can further customize and make your own. Get a simple introduction to SpriteKit, including adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Instructor and iOS expert Todd Perkins also reviews physics, collisions, particle systems, and actions to make sprites reactive during gameplay. Plus, learn how to add sound effects, cameras, and lights to make your app ready for distribution, and optimize your game for speed and smoother playback.
Topics include:
Creating a SpriteKit project
Adding and modifying sprites
Creating sprites in code
Transitioning between scenes
Working with children and parents
Adding physics
Detecting and responding to collisions
Applying particle effects
Creating actions
Working with sound
Adding cameras and lights
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