
MasterClass – Will Wright – Game Design and Theory
English | Size: 4.87 GB
Category: Tutorial
Game design is a multidisciplinary creative process that directs the natural human inclination to play. For Will, the foundations of becoming a good game designer are:
• Become familiar with design thinking outside of games. If you are making a chair, there are many qualities you can choose to give your chair: comfort, portability, affordability. Similarly, there are many qualities you can give your game. Make deliberate decisions about which to explore and which to leave behind.
• Aim for a state of continuous learning. Will seeks design lessons from biology, cognitive science, even Japanese gardening. Draw inspiration from a variety of creative fields and academic disciplines, as well as playtesters, other games, conversations with your team, and your own mistakes. Strive to be a good listener, and remain open to the possibility of learning new things.
• Begin making games as soon as possible. Come up with an idea and play it immediately, no matter how unprepared you feel. It is no use cultivating some grand idea in your head which you eventually discover is too complex to execute. Instead, start creating simple games in your day-to-day life, test them with your friends, and begin to modify the gameplay based on your findings. This iterative process is used at the highest levels of the industry.
21 lectures – Plus detailed PDF Course Guides included.
Lectures:
01 The Fundamentals of Game Design
02 Generating Game Concepts
03 Early Prototyping
04 The Relationship Between Story and Games
05 Exploring Player Psychology
06 Design Player-Centered Experiences
07 Develop a Game Language
08 Designing a Visual Aesthetic
09 Game Mechanics
10 Game Demo – Morey
11 Iteration and Scoping
12 Prototyping Case Study – Proxi
13 Playtesting
14 Designing a Sound Aesthetic
15 Pitching Ideas
16 Game Demo – Flooded Market
17 Choosing and Understanding Your Platform
18 System Design
19 Leadership and Collaboration
20 The Future of Game Design
21 Final Thoughts
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