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Home » Ebooks & Tutorials » Technical » Game Development » Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial


Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.

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Game Development Characters, Game, Pluralsight, Substance, Texturing

← Pluralsight – Game Character Animation in Unity and Maya Pluralsight – UV Mapping Game Characters in Maya →

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