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Home » Ebooks & Tutorials » Technical » Game Development » [Update Links] PS1 Programming with MIPS Assembly & C | Pikuma

[Update Links] PS1 Programming with MIPS Assembly & C | Pikuma

07/06/2024 Tut4DL Leave a Comment


PS1 Programming with MIPS Assembly & C | Pikuma
English | Size: 8.2 GB
Genre: eLearning

Learn to program games for the original Sony PlayStation console using MIPS assembler & the C programming language

What you’ll learn
PSX programming assembly
This course is a deep dive into the world of PlayStation programming! We’ll explore the PS1 hardware, understand its sub-components, and learn how to code games using MIPS assembler & the C programming language. We’ll also learn how to use a PS1 SDK library paired with a modern development toolchain to be more productive and push fast polygons out of our console.

MIPS assembly language
We are about to enter the 5th generation of 32-bit consoles. This era brings with it many technology milestones, such as the adoption of CPUs based on RISC architecture and a preference for coding using a high-level language instead of writing games using plain assembly. We will start by learning the basics of MIPS assembly and evolve to use a C compiler with a PS1 SDK to develop our final project.

The tools you’ll need
The original SDK was designed for Windows/PC, so you can either use the original 16/32-bit libraries on a 32-bit operating system (Windowx XP), or you can use a modern C compiler with Visual Studio Code on a 64-bit operating system (Windows 10/11). Emulating a Windows system on macOS or Linux is also possible!

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Game Development, Programming MIPS Assembly, PS1 Programming

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