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Home » Ebooks & Tutorials » Technical » Game Development » Rigging Game Characters in Maya 2011

Rigging Game Characters in Maya 2011

03/08/2016 Learning for Life Leave a Comment

Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial


We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build.

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Game Development Game Characters, Maya 2011, Rigging

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