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Home » Ebooks & Tutorials » Gracphics & Multimedia » SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx

SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx

06/04/2017 Learning for Life Leave a Comment

SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx
English | Size: 210.6MB
Category: Tutorial


Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.

Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

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http://rapidgator.net/file/663f845f96a1a07b50c825124938f929/SolidAngle_Maya_to_Arnold_v1.4.2.2_for_Maya_2015_to_2017_WinMacLnx.rar.html


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Gracphics & Multimedia 2015, 2017, Maya to Arnold, SolidAngle, v1.4.2.2

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