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GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

10/05/2017 Learning for Life Leave a Comment

GNOMON MULTI PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: CBTs


In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
[Read more…]

Gracphics & Multimedia 3ds Max, Compositing, Gnomon, MULTI-PASS, Rendering

Lynda – 3ds Max 2018 New Features

30/04/2017 Learning for Life Leave a Comment

Lynda – 3ds Max 2018 New Features
English | Size: 316.2MB
Category: Tutorial


3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, see how easy it is to customize the user interface. By the end of this course, you’ll have received an overview of what’s new in 3ds Max 2018. [Read more…]

3D 2018, 3ds Max, Lynda, New Features

Lynda – 3ds Max 2018 Essential Training

29/04/2017 Learning for Life Leave a Comment

Lynda – 3ds Max 2018 Essential Training
English | Size: 2.3GB
Category: Tutorial


3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.

Topics include:

Customizing and configuring the interface
Selecting, duplicating, and editing objects
Working with sub-objects in the modifier stack
Performing polygonal and subdivision surface modeling
Freeform modeling and sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Mapping textures
Rendering sequences

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3D 2018, 3ds Max, Essential Training, Lynda

Pluralsight – 3ds Max UV Mapping Fundamentals

18/04/2017 Learning for Life Leave a Comment

Pluralsight – 3ds Max UV Mapping Fundamentals
English | Size: 1.2GB
Category: Tutorial


When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. In this course, 3ds Max UV Mapping Fundamentals, you’ll get up to speed and productive in no time when it comes to laying out UVs in 3ds Max. First, you’ll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. Next, you’ll explore how to start to combine different forms of projection for more complex shapes.
[Read more…]

3D 3ds Max, Fundamentals, Mapping, Pluralsight, UV

TechAnim Combustion 3ds Max Integration Training

13/04/2017 Learning for Life Leave a Comment

TechAnim Combustion 3ds Max Integration Training
English | Size: 4.04 GB
Category: Tutorial


Introducing the only video training program for the integration of discreet’s combustion and 3ds max available on DVD [Region Free]. This training program from Technical Animations & Video will teach you how to create combustion maps within the material editor in 3ds max. You’ll also learn how to create a diffuse map, an animated bump map, an animated displace modifier and a mask to blend multiple maps within a multi-sub object material. Then learn how to render RPF files from 3ds max and import those files within combustion and apply 3d post operators and composite video with the rendered 3d scene and use the camera matching feature. You know how to use 3ds max and you know how to use combustion. Now learn how these two programs can work together to take your composites and animations to the next level. [Read more…]

3D 3ds Max, Combustion, Integration, TechAnim, Training

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals

20/02/2017 Learning for Life Leave a Comment

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals
English | Size: 907.0MB
Category: Tutorial


For some there is much mystery surrounding the Modeling Ribbon and the tools it contains in 3ds Max. In this course, 3ds Max Graphite Modeling Tools Fundamentals, will introduce you to all of Graphite Modeling Tools and will demonstrate how they can be used to make your day to day modeling and editing task within 3ds Max easier and more efficient. You’ll learn that aside from being conveniently placed to reduce UI clutter, these tools are extremely powerful.
[Read more…]

3D 3ds Max, Graphite, Modeling, Pluralsight, Tools

Lynda – 3ds Max Stylized Environment for Animation

18/02/2017 Learning for Life Leave a Comment

Lynda – 3ds Max Stylized Environment for Animation
English | Size: 1.1GB
Category: Tutorial


Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too-analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step.
[Read more…]

3D 3ds Max, Animation, Environment, Lynda, Stylized

Lynda – 3ds Max Cinematography for Visualization

04/02/2017 Learning for Life Leave a Comment

Lynda – 3ds Max: Cinematography for Visualization
English | Size: 815.3MB
Category: Tutorial


3ds Max offers a full suite of powerful 3D camera features for design visualization, animation, and visual effects. This course covers core topics in camera rigging, animation, and special effects such as motion blur and depth of field. You’ll apply the principles of live-action cinematography using the tools of 3D computer animation. Along the way, you’ll learn best practices, both technical and aesthetic, in virtual cinematography. [Read more…]

Film & Film Making 3ds Max, Cinematography, Lynda, Visualization

3ds Max: Advanced Lighting

01/02/2017 Tut4DL Leave a Comment

3ds Max: Advanced Lighting
English | Size: 690.1 MB
Category: Video Training


Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
[Read more…]

3D 3ds Max

Lynda – 3ds Max: Hard Surface Modeling Basics

18/01/2017 Learning for Life Leave a Comment

Lynda – 3ds Max: Hard Surface Modeling Basics
English | Size: 759.2MB
Category: Tutorial


Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max’s built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps you learn the tools and techniques to model a high-poly mesh-in this case, an old deep sea diving helmet and shoulder guard-as quickly and efficiently as possible. The assets you produce as a result of this course can be used in games, product visualizations, and more. Join Joel Bradley as he shows how to set up your environment for maximum efficiency and use a variety of techniques to execute the final design, including spline modeling, welding, component modeling, extruding from primitive objects, cutting, and box modeling. Plus, learn how to use the power and flexibility of the modifier stack to refine your hard surface models. [Read more…]

3D 3ds Max, Basics, Hard Surface, Lynda, Modeling

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