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Udemy – Create a Catapult and Castle Scene Using 3ds Max

26/09/2014 Learning for Life Leave a Comment

Udemy – Create a Catapult and Castle Scene Using 3ds Max
English | Size: 1,58 GB
Category: TUTORIALS


This course seeks to amplify the skills of students who are into 3D + Motion graphics. In the tutorials that follow, we shall be particularly working on a project geared towards creating a catapult and a castle scene with the use of 3Ds Max 2014 software.
[Read more…]

3D 3ds Max, Castle Scene, Catapult, Udemy

Skillfeed – Create a Catapult with 3ds Max

25/09/2014 Learning for Life Leave a Comment

Skillfeed – Create a Catapult with 3ds Max
English | Size: 2,53 GB
Category: TUTORIALS


This course is structured in a way that provides students the solid grip in the use of 3Ds Max 2014 software. The process of creating a catapult via the same software will be thoroughly discussed here.
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3D 3ds Max, Catapult, Create, SkillFeed

Digital tutors – Creating Production Quality Hair Using Krakatoa in 3ds Max

10/09/2014 Learning for Life Leave a Comment

Digital tutors – Creating Production Quality Hair Using Krakatoa in 3ds Max
English | Size: 3,11 GB
Category:Digital Tutors


In this tutorial we’ll learn how to use KRAKATOA to create production quality hair. We will begin by going over the basics of 3ds Max’s Hair and Fur modifier, which will drive the particle hair created by KRAKATOA.

We will then go over how to set up a PRT hair modifier to get the settings appropriate for natural looking fur. Then we’ll explore in detail the Kajiya-Kay and Marschner Hair shaders that are available to us in KRAKATOA, as well as how to use the Per-Particle Channel function within the Marschner shader, and export Render Elements. Next we’ll dive into the Magma Editor to create some useful hair-specific MagmaFlows, and follow this up by learning how to use Matte objects, set up State Sets in 3ds Max to organize our renders, and how to use the Shadow Generator. [Read more…]

3D 3ds Max, Creating Production, Digital-Tutors, Quality Hair, Using Krakatoa

Lynda – Character Rigging in 3ds Max

27/08/2014 Learning for Life Leave a Comment

Lynda – Character Rigging in 3ds Max
English | Size: 1,31 GB
Category: Lynda.com


3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.
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3D 3ds Max, Character Rigging, Lynda

DIGITALTUTORS Your First Day in 3ds Max

25/08/2014 Learning for Life Leave a Comment

DIGITALTUTORS Your First Day in 3ds Max
English | Size: 762.53 MB
Category: 3D


In this series of tutorials we’ll learn how to quickly get up and running with modeling, texturing, lighting and rendering in 3ds Max.

We’ll start off by learning how to navigate in the viewports and how to create basic shapes using splines. Then we’ll jump into some basic modeling techniques like duplicating, attaching and smoothing geometry. After that, we’ll discuss some of the most commonly used modeling tools like extrude, bridge, chamfer and inset. Then we’ll take a look at the process of unwrapping the UVs of the arcade cabinet to allow us to apply a custom texture.
[Read more…]

3D 3ds Max, DIGITALTUTORS, Your First Day

3D Palace Understanding Shape and Form in Modeling for 3ds Max The Obelisk Fortress

24/07/2014 Learning for Life Leave a Comment

http://i61.fastpic.ru/big/2014/0708/8f/9ce5ccc0012c27bf973aa82e1eb4f78f.jpg

3D Palace Understanding Shape and Form in Modeling for 3ds Max The Obelisk Fortress
English | Size: 2,6 GB
Category: TUTORIALS

All too many tutorials cover the how of modeling however the Obelisk set is unique in that it tries to explain why things are modeled and decisions are taken in the modeling process in the way that they are.
[Read more…]

3D, Film & Film Making 3D, 3ds Max, Form, Fortress, Modeling, Palace, Shape, The Obelisk, Understanding

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