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Udemy – Unreal Engine 5 for Game Trailer: Slow-Motion Bullet & Tanks

14/05/2025 Learning for Life Leave a Comment

Udemy – Unreal Engine 5 for Game Trailer Slow-Motion Bullet & Tanks
English | Tutorial | Size: 1.36 GB

Create cinematic game trailers with slow-motion bullets, tank battles, and stunning Unreal Engine 5 effects [Read more…]

Game Development Bullet, Engine, Game, Motion, Slow, Tanks, Trailer, Udemy, Unreal

King Bullet by Richard Kadrey

24/03/2024 Learning for Life Leave a Comment

King Bullet by Richard Kadrey
English | eBook | Size: 437.00 MB


The incredible finale of the addictive, high-octane Sandman Slim series filled with an explosive ending and intense kick-ass action from New York Times best-selling author Richard Kadrey. [Read more…]

Novel Bullet, Kadrey, King, Richard

SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 4 Cloth Simulations

28/11/2015 Learning for Life Leave a Comment

SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 4 Cloth Simulations
English | Size: 919.4MB
Category: Tutorial


In the fourth part of our Bullet Dynamics series we create a shot where the bullet enters the shirt cloth and the bleeding starts. For this we set up a multi-stage simulation, first with the bullet hitting, followed by the cloth tearing and folding. Here you’ll learn to time multiple simulations within the same shot and create your own cloth simulations in LightWave. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other. [Read more…]

Gracphics & Multimedia Bullet, Dynamics, Lightwave 11.6, SimplyLightWave, Volume 4

Digital Tutors – Shattering a Statue Using Bullet Physics in Maya

26/05/2015 Learning for Life Leave a Comment

Digital Tutors – Shattering a Statue Using Bullet Physics in Maya
English | Size: 1.0GB
Category: Digitutors


In this Maya tutorial we’ll get familiar with the Bullet physics system in Maya 2015. We’ll learn how to shatter a statue into over 2,000 pieces primarily using the Rigid Body Sets feature.

Duration 2h 38m

By the end of this Maya training you’ll have everything you need to know to produce your own effects with confidence and efficiency. [Read more…]

3D Bullet, Digital-Tutors, Shattering, Statue, Using

Simply Lightwave – Bullet Dynamics in Lightwave 11.6 – Volume 1 Fracturing Objects

26/07/2014 Learning for Life Leave a Comment

http://i67.fastpic.ru/big/2014/0720/18/da1b8b4c68522e0253a6f0f68dd6d618.jpg

Simply Lightwave – Bullet Dynamics in Lightwave 11.6 – Volume 1 Fracturing Objects
English | Size: 680 MB
Category: TUTORIALS

In this five part series we take a project-based approach to using Bullet dynamics in LightWave by creating a sequence of four shots based on storyboards and concept art. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and deforming dynamics, and how to control these types to get the desired effects, as well as rendering options with multiple render passes for the final compositing. In the first part we cover how to build and prepare objects for use with dynamics, and shatter them with ModelerÆs Fracture tool which accompanies Bullet dynamics. We set up a shot of a mug that is fractured by a bullet and then sent to Layout for a parts body simulation.
[Read more…]

Film & Film Making Bullet, Dynamics, Fracturing, Lightwave, Lightwave 11.6, Objects, Simply, Volume 1

Simply Lightwave – Bullet Dynamics in Lightwave 11.6 – Volume 2 Fracturing Objects

26/07/2014 Learning for Life Leave a Comment

http://i67.fastpic.ru/big/2014/0720/18/da1b8b4c68522e0253a6f0f68dd6d618.jpg

Simply Lightwave – Bullet Dynamics in Lightwave 11.6 – Volume 2 Fracturing Objects
English | Size: 587 MB
Category:TUTORIALS

In the second part of our Bullet Dynamics series we look at how to create the shot of a shell bouncing off the ground after a gun has been fired, using a rigid body simulation. We also cover the texturing and lighting of the scene, before setting up multipass rendering and compositing the final sequence in After Effects. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.
[Read more…]

Film & Film Making 11.6, Bullet, Dynamics, Fracturing, Lightwave, Objects, Simply, Volume 2

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