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IDG Archetypes Designing Manga Characters

05/01/2017 Learning for Life Leave a Comment

IDG Archetypes Designing Manga Characters
English | Size: 153 MB
Category: Tutorial


If you want to transform your idea into creation, then this tutorial will show you how to quickly and effectively create heroic characters in unique style using human nature archetypes. [Read more…]

Gracphics & Multimedia Archetypes, Characters, Designing, IDG, Manga

IDG Archetypes Designing Manga Characters

05/12/2015 Learning for Life Leave a Comment

IDG Archetypes Designing Manga Characters
English | Size: 153 MB
Category: Tutorial


If you want to transform your idea into creation, then this tutorial will show you how to quickly and effectively create heroic characters in unique style using human nature archetypes. Archetype: �An original pattern or model from which all things of the same kind are copied or on which they are based.� You can easily capture and transform your ideas into different types of characters using the major archetypes. In this FEATURE TUTORIAL, you will learn to construct FOUR characters from thumbnails, unique silhouettes and quick final presentable render images. [Read more…]

Tutorials for designer Archetypes, Characters, Designing, IDG, Manga

Todd Palamar – Maya Studio Projects – Photorealistic Characters

24/10/2015 Learning for Life Leave a Comment

Todd Palamar – Maya Studio Projects – Photorealistic Characters
English | Size: 3.4GB
Category: Tutorial


How do you make human characters look really human? Step into the studio with veteran animator Todd Palamar and learn how to use Autodesk Maya 2012’s sophisticated tools to create amazingly realistic characters for film, games, and television. As you work on a series of projects, you’ll learn body and facial rigging and how to do hair, skin, muscles, lighting, motion-capture, and much more. An Autodesk Official Training Guide, this book offers you the very best, professional-level training for a career.
[Read more…]

3D Characters, Maya Studio, Photorealistic, Projects, Todd Palamar

Schoolism – Self-Taught Characters for Animated Film

05/10/2015 Learning for Life Leave a Comment

Schoolism – Self-Taught Characters for Animated Film
English | Size: 1.9GB
Category: Tutorial


Character designs for animated features need to be strong enough to capture the audience’s imagination for two hours and dynamic enough to tell an excellent story. In this course, Pixar character artist, Daniel Arriaga, will teach you his creative process for designing an animated film cast that will spark a connection with your audience and tell a riveting story.

You will learn about shape language, developing “character”, and enhancing your characters through expressive emotions, body language, and animated gesturing as well as many other principles vital to creating great characters for animated film.
[Read more…]

Film & Film Making Animated Film, Characters, Schoolism, Self-Taught

Udemy – Digital Painting for Cartoon Characters

20/08/2015 Learning for Life Leave a Comment

Udemy – Digital Painting for Cartoon Characters
English | Size: 786.0MB
Category: Tutorial


In this course you will cover the very basics of digital painting, starting with how to navigate the interface of Adobe Photoshop, and moving along to more complex techniques.

It is essential that if you want to get the best out of this course that you must have a copy of Photoshop, and a pen tablet for your mac/pc. You can find some affordable ones online with a quick search, and if you want to take your art seriously, you should definitely get one! [Read more…]

Art & Drawing & Painting Cartoon, Characters, Digital Painting, Udemy

Digital Tutors – Simulating Fast Moving Smoke Characters in Maya and NUKE

16/06/2015 Learning for Life Leave a Comment

Digital Tutors – Simulating Fast Moving Smoke Characters in Maya and NUKE
English | Size: 2.6GB
Category: Tutorial


In this Maya and NUKE tutorial we’ll create a character made out of smoke and energy using Maya Fluids.

We’ll begin by covering the fundamentals of working with fast moving fluids and move on to creating several fluid passes of our motion captured character. We’ll then set up unique render passes which will be used inside of NUKE to create numerous final composites including versions that have thick viscous smoke as well as more wispy, with light and energy emanating from them.
[Read more…]

3D Characters, Digital-Tutors, Fast Moving, Simulating, Smoke

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  • Building Your English Brain 2: Think in English with AI | Udemy
  • Credit Risk Modeling in Python | Udemy

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