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Gumroad – Creating Game – Ready Vegetation Patrick Gladys

04/07/2019 Learning for Life Leave a Comment

Gumroad – Creating Game – Ready Vegetation Patrick Gladys
English | Size: 2.4GB
Category: Tutorial


Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.
[Read more…]

Game Development Creating Game, Gladys, Gumroad, Patrick, Ready, Vegetation

Digita ltutors Creating Game Weapons in 3ds Max and Mudbox

26/03/2018 Learning for Life Leave a Comment

Digita ltutors Creating Game Weapons in 3ds Max and Mudbox
English | Size: 545 MB
Category: Tutorial


In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon. While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we’ll take the geometry into Mudbox to begin sculpting. We’ll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We’ll also output normal maps and ambient occlusion maps. Finally, we’ll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. [Read more…]

3D 3ds Max, Creating Game, Digita ltutors, Mudbox, Weapons

Digital Tutors – Creating Game Weapons in Maya and ZBrush

15/02/2016 Learning for Life Leave a Comment

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

Runtime: 1 hrs. 10 min.
Software: ZBrush 3.1 and up
Release Date: 08/04/2009
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
[Read more…]

Game Development Creating Game, Digital-Tutors, Maya, Weapons, ZBrush

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