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Udemy – Learn AutoCAD Structural Detailing-ASD

01/06/2025 Learning for Life Leave a Comment

Udemy – Learn AutoCAD Structural Detailing-ASD
English | Tutorial | Size: 9.34 GB

[Read more…]

Electrical & Architecture asd, AutoCAD, Detailing, Learn, Structural, Udemy

Linkedin Learning – 3ds Max And V-Ray-ArchViz Detailing Techniques

02/07/2024 Learning for Life Leave a Comment

Linkedin Learning – 3ds Max And V-Ray-ArchViz Detailing Techniques
English | Tutorial | Size: 2.79 GB


Generate impressive and realistic architectural 3D renderings by learning strategies you can leverage for camera placement, modeling, finishing, and more. Find out how to take your 3D rendered scenes to the next level so that your images are engaging, interesting, and flattering. In this course, instructor Verena Tatiana starts by discussing the different approaches to detailing and how to overcome challenges when working with stills versus working with animations. Then, she explains the importance of composition and demonstrates several techniques. She covers pre-render modeling, object detailing, working with cloth and materials, lighting techniques, and post-render compositing.

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RAPIDGATOR:
https://rapidgator.net/file/5c9a12a305340aac675ee9336988a1ea/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part1.rar.html
https://rapidgator.net/file/e6697ae20551476913a9e3a9b8c353d8/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part2.rar.html
https://rapidgator.net/file/b037d2ec3dc747dd1602f275935a9104/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part3.rar.html

ALFAFILE:
https://alfafile.net/file/AiKkD/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part1.rar
https://alfafile.net/file/AiKkK/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part2.rar
https://alfafile.net/file/AiKks/Linkedin.Learning.3ds.Max.And.V-Ray-ArchViz.Detailing.Techniques.BOOKWARE-SCHOLASTiC.part3.rar

3D 3Ds, Archviz, Detailing, Learning, LinkedIn, Max, Ray, Techniques

Revit Detailing – Balkan Architect

21/06/2023 Learning for Life Leave a Comment

Revit Detailing – Balkan Architect
English | Tutorial | Size: 2.3GB


– Learn absolutely everything there is to know about Detailing in Revit –
[Read more…]

Electrical & Architecture Architect, Balkan, Detailing, Revit

LinkedIn Learning – Revit Detailing to European Codes

31/10/2021 Learning for Life Leave a Comment

LinkedIn Learning – Revit: Detailing to European Codes
English | Size: 3.2GB
Category: Tutorial

House styles and building methods vary all over the world, and European design has some pretty strict code to get through to make sure that the house is warm, breathable, and watertight. [Read more…]

Tutorials for designer Codes, Detailing, European, Learning, LinkedIn, Revit

Digital Tutors – Detailing Next-Gen Characters in ZBrush

21/07/2020 Learning for Life Leave a Comment

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial

Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008. [Read more…]

3D Characters, Detailing, Digital Tuto​rs, Next-Gen, ZBrush

Lynda – 3dsMax and V-Ray Arch Viz Detailing Techniques

03/11/2019 Learning for Life Leave a Comment

Lynda – 3dsMax and V-Ray Arch Viz Detailing Techniques
English | Size: 2.8GB
Category: Tutorial


Generate impressive and realistic architectural 3D renderings by learning strategies you can leverage for camera placement, modeling, finishing, and more. Find out how to take your 3D rendered scenes to the next level so that your images are engaging, interesting, and flattering. In this course, instructor Verena Tatiana starts by discussing the different approaches to detailing and how to overcome challenges when working with stills versus working with animations. Then, she explains the importance of composition and demonstrates several techniques. She covers pre-render modeling, object detailing, working with cloth and materials, lighting techniques, and post-render compositing. [Read more…]

3D 3DSMax, Arch Viz, Detailing, Lynda, Techniques, V-Ray

Digital Tutors – Architectural Detailing in ZBrush

25/05/2019 Learning for Life Leave a Comment

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: Tutorial


In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

3D Architectural, Detailing, Digital Tuto​rs, ZBrush

Digital Tutors – Architectural Detailing in ZBrush

06/03/2018 Learning for Life Leave a Comment

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: Tutorial


Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

Gracphics & Multimedia Architectural, Detailing, Digital Tuto​rs, ZBrush

Digital Tutors – Architectural Detailing in ZBrush

09/05/2017 Learning for Life Leave a Comment

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: CBTs


Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

Electrical & Architecture Architectural, Detailing, Digital Tuto​rs, ZBrush

Digital Tutors – Architectural Detailing in ZBrush

26/04/2016 Learning for Life Leave a Comment

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: Tutorial


In this course, we will learn teachniques for interior/exterior architectural
detailing in ZBrush

Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. [Read more…]

3D Architectural, Detailing, Digital Tuto​rs, ZBrush

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