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The Gnomon Workshop – Environment Creation for Film and Cinematics

20/04/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Environment Creation for Film and Cinematics
English | Size: 1.4GB
Category: Tutorial


In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting.
[Read more…]

Film & Film Making Cinematics, Creation, Environment, Film, The Gnomon Workshop

Pluralsight – OpenStack – Installing the Lab Environment

05/04/2017 Learning for Life Leave a Comment

Pluralsight – OpenStack – Installing the Lab Environment
English | Size: 617.00 MB
Category: Tutorial


OpenStack is one of the most widely adopted environments used in public/private clouds. You’ll learn you how to build and administer your own private cloud operating system in readiness for the COA exam.
With the growing acceptance of OpenStack clouds there’s still the rise in needs for skilled and competent Cloud Administrators. Not only are there a lack of great Linux Administrators but Cloud Administrators are few and far between. Studying and passing your Certified OpenStack Administrator exam is going to put you on pole position to choose the best positions available. [Read more…]

Unix & Linux Environment, Installing, Openstack, Pluralsight, The Lab

Packt Publishing – Unity 5 Creating the Game Environment

05/03/2017 Learning for Life Leave a Comment

Packt Publishing – Unity 5: Creating the Game Environment
English | Size: 394.8MB
Category: Tutorial


Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.
This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you’ll work with textures. [Read more…]

Game Development Creating, Environment, Game, Packt Publishing, Unity 5

Lynda – 3ds Max Stylized Environment for Animation

18/02/2017 Learning for Life Leave a Comment

Lynda – 3ds Max Stylized Environment for Animation
English | Size: 1.1GB
Category: Tutorial


Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too-analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step.
[Read more…]

3D 3ds Max, Animation, Environment, Lynda, Stylized

Pluralsight – Game Environment Texturing Fundamentals

08/02/2017 Learning for Life Leave a Comment

Pluralsight – Game Environment Texturing Fundamentals
English | Size: 1.6GB
Category: Tutorial


Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun. [Read more…]

Game Development Environment, Fundamentals, Game, Pluralsight, Texturing

Pluralsight – Conceptualizing a Sci-fi Environment in Photoshop and Maya

09/01/2017 Learning for Life Leave a Comment

Pluralsight – Conceptualizing a Sci-fi Environment in Photoshop and Maya
English | Size: 1.4GB
Category: Tutorial


Have you ever needed to create an awesome concept image to win a pitch? If so, then this course is for you. In this course, Conceptualizing a Sci-fi Environment in Photoshop and Maya, you’ll take a concept from idea to final presentation using Maya, Photoshop, V-Ray, and KeyShot. First, you’ll start off with creating some simple concept art. Next, you’ll use that concept art to make a 3D model.
[Read more…]

Gracphics & Multimedia Conceptualizing, Environment, Photoshop, Pluralsight, Sci-Fi

3DMotive – Exterior Environment in UE4 Volume 3

02/01/2017 Learning for Life Leave a Comment

3DMotive – Exterior Environment in UE4 Volume 3
English | Size: 793.4MB
Category: Tutorial


In this course we will go over on how to create a level in Unreal Engine 4 from scratch. We will be using free packs from the Unreal Marketplace to construct this environment as I cover some essential topics such as the Unreal Engine 4 UI, vertex painting for our terrain, and how to place objects and foliage to name a few. In addition, we will look at logical ways to place all our objects and to construct the scene from a gameplay and flow perepective. After that we will wrap up the visuals by lighting our scene and top it off with some post effects and color grading. As a little bonus, we will make some high quality screenshots ready to put on your portfolio. [Read more…]

3D 3DMotive, Environment, Exterior, UE4, Volume 3

Pluralsight – Fusion 360 – Unique Design Environment with Bodies and Components

26/12/2016 Learning for Life Leave a Comment

Pluralsight – Fusion 360 – Unique Design Environment with Bodies and Components
English | Size:303.7MB
Category: Tutorial


Fusion 360 is an amazingly diverse 3D CAD platform that can accomplish a variety of feats. This course will cover the information you need to know about working with Autodesk Fusion 360’s approach to making parts and assemblies. [Read more…]

3D Design, Environment, Fusion 360, Pluralsight, Unique

3DMotive – Exterior Environment in UE4 Volume 2

18/12/2016 Learning for Life Leave a Comment

3DMotive – Exterior Environment in UE4 Volume 2
English | Size: 1.8GB
Category:3D


In this course we will go over on how to create a level in Unreal Engine 4 from scratch. We will be using free packs from the Unreal Marketplace to construct this environment as I cover some essential topics such as the Unreal Engine 4 UI, vertex painting for our terrain, and how to place objects and foliage to name a few. In addition, we will look at logical ways to place all our objects and to construct the scene from a gameplay and flow perepective. After that we will wrap up the visuals by lighting our scene and top it off with some post effects and color grading. As a little bonus, we will make some high quality screenshots ready to put on your portfolio. [Read more…]

3D 3DMotive, Environment, Exterior, UE4, Volume 2

Evaluating Your vSphere Environment for Best Practices and Security

11/12/2016 Learning for Life Leave a Comment

Evaluating Your vSphere Environment for Best Practices and Security
English | Size:949.36 MB
Category:VMware


By David Davis. VMware vSphere is the most widely used enterprise-grade virtualization solution in the world. This course will teach you how to secure and optimize the performance of your vSphere infrastructure, leverage advanced features, and meet best practices. [Read more…]

OS & Server Best Practices, Environment, Evaluating, Security, vSphere

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