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Udemy – Unreal Engine 4 Make a Multiplayer First Person Shooter!

01/05/2021 Learning for Life Leave a Comment

Udemy – Unreal Engine 4: Make a Multiplayer First Person Shooter!
English | Size: 13.4GB
Category: Tutorial

Highly recommended to have at least 3 months of experience in Unreal Engine 4 [Read more…]

Game Development First Person Shooter, Make, Multiplayer, Udemy, Unreal Engine 4

Udemy – Build Your Own First Person Shooter in Unreal Engine 4

04/01/2020 Learning for Life Leave a Comment

Udemy – Build Your Own First Person Shooter in Unreal Engine 4
English | Size: 13.6GB
Category: Tutorial


What you’ll learn
Creating a controllable character from scratch with custom inputs and movement systems
Advanced hitscan and projectile based weapon mechanics (equipping, reloading, ADS, FX, automatic fire, fire rate, bullet spread, recoil, and more)
Artificial Intelligence behavior for enemies
Advanced animation blueprints
Advanced HUD elements
Damage modifiers based on impacted body parts
A fundamental understanding of Unreal Engine 4 [Read more…]

Game Development Build, First Person Shooter, Udemy, Unreal Engine 4

CGCookie – Modeling Weapons for a First Person Shooter

21/11/2017 Learning for Life Leave a Comment

CGCookie – Modeling Weapons for a First Person Shooter
English | Size: 2.4GB
Category: Tutorial


Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity. [Read more…]

Game Development CGCookie, First Person Shooter, Modeling, Weapons

The Gnomon Workshop – Creating First Person Shooter Animations for Games

24/09/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Creating First Person Shooter Animations for Games
English | Size: 3.3GB
Category: Tutorial


This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.
[Read more…]

Game Development Animations, Creating, First Person Shooter, The Gnomon, Workshop

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