
English | Size: 1.25 GB
Genre: eLearning
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Udemy – Blender Sci-fi Game Asset Creation with Emiel Sleegers
English | Size: 7.4GB
Category: Tutorial
Who should enroll : This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as main 3d software. [Read more…]
Learn Professional 2D Game Asset Graphic Design in Photoshop
English | Size: 1.3GB
Category: Tutorial
Blender Game Asset Creation
English | Size: 915.57 MB (960,045,267 Bytes)
Category: Assets
In the first section all the basic knowledge will be built up to begin modeling in Blender. From there it’s full steam ahead on making a Team Fortress game asset, where additional topics are explored in many 10 minute chapters – so you can just come in and browse the section on ‘baking normals’ or ‘setting up for 3d painting’ or ‘exporting into Team Fortress 2’ or ‘an introduction to uv’s’. Or you can watch the whole series sequentially as a training session to master Blender in general. [Read more…]
Cloud Blender – Game Asset Creation
English | Size: 915.6MB
Category: Tutorial
In 8 well organized sections with 51 short videos you will get a complete introduction to Blender and how to create game assets. This tutorial has been produced by Blender Institute, to support Blender Foundation projects. [Read more…]
Digital Tutors Game Asset Production Pipeline in Unreal Engine
English | Size: 995.56 MB (1,043,916,800 bytes )
Category: Tutorial
Website – Digital Tutors
Teacher – Joshua Kinney
Game Asset Production Pipeline in Unreal Engine [18 MP4, 1 Exercise Zip, 1 TXT]
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Digital Tutors – Game Asset Production Pipeline for VR in 3ds Max and Unity
English | Size: 1.5GB
Category: Tutorial
While most of the work involved isn’t much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We’ll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we’ll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We’ll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you’ll have a solid understanding of the challenges you’ll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, [Read more…]