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Blender 101 – Blender401 Creating a Game Environment in Blender and Unity

31/05/2017 Learning for Life Leave a Comment

Blender 101 – Blender401: Creating a Game Environment in Blender and Unity
English | Size: 5.0GB
Category: CBTs


In this course we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. You will learn about game modeling, UV mapping, texturing, and lighting as we build the environment. This course will also discuss the use of Adobe Photoshop and Substance Painter when texturing game assets.
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Game Development Blender 101 - Blender401, Creating, Game Environment, Unity

Lynda – Sculpt a Game Environment

18/01/2017 Learning for Life Leave a Comment

Lynda – Sculpt a Game Environment
English | Size: 444.1MB
Category: Tutorial


Learn how game artists work with a variety of software to create assets used in real-world games, while you sculpt a unique environment of your very own.

Mike Porter is a 20-year veteran of the game industry, with stints at Microsoft and Super X Studios, where he worked on properties such as Counter-Strike: Condition Zero and Halo 3. Get an inside look at his development process, as he leads you through the process of designing in Photoshop, modeling and sculpting in ZBrush, and rendering assets for placement in a game engine like Unreal. The end result is a simple vertical slice of a game environment, but the ultimate goal is to show new and intermediate game artists how concepts are evolved over time, what pitfalls to avoid, and how to integrate new techniques into an existing workflow. [Read more…]

Game Development Game Environment, Lynda, Sculpt

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya

06/01/2016 Learning for Life Leave a Comment

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya
English | Size: 970.5MB
Category: Tutorial


In this course, we’ll learn a variety of environment modeling and texturing techniques. Along the way, we’ll learn how to interpret concept art for direction, basic low poly modeling and texturing assets.

By the end of this Maya tutorial, you’ll have some new techniques for building and texturing simple, low poly environments for games.
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Gracphics & Multimedia Digital-Tutors, Game Environment, Low Poly, Modeling, Texturing

Digital Tutors – Sculpting a Stylized Game Environment in ZBrush and 3ds Max

15/07/2015 Learning for Life Leave a Comment

Digital Tutors – Sculpting a Stylized Game Environment in ZBrush and 3ds Max
English | Size: 2.1GB
Category: Tutorial


Throughout these lessons we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.
[Read more…]

3D Digital-Tutors, Game Environment, Sculpting, Stylized, ZBrush

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