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Pluralsight – Game Weapon Modeling Fundamentals

18/06/2017 Learning for Life Leave a Comment

Pluralsight – Game Weapon Modeling Fundamentals
English | Size: 1.2GB
Category: CBTS


Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you’ll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you’ll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality.
[Read more…]

3D Fundamentals, Game Weapon, Modeling, Pluralsight

Pluralsight – Game Weapon Concept Fundamentals

16/05/2017 Learning for Life Leave a Comment

Pluralsight – Game Weapon Concept Fundamentals
English | Size: 736.9MB
Category: CBTs


To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design.
[Read more…]

Game Development Concept, Fundamentals, Game Weapon, Pluralsight

3DNice – Game Weapon Development

15/12/2014 Learning for Life Leave a Comment

3DNice – Game Weapon Development
English | Size: 5,31 GB
Category: TUTORIALS


In this course we will discuss the process of creating weapons for next generation engines like Unreal Engine 4. We will start from creating high poly model in Maya. We will show some of the new tools available in Maya 2015 to make low poly model. We will show you some tools that will speed up UV making process. Then discuss different ways of baking your normal maps using Maya transfer maps and Xnormal. For texturing process we will use amazing Quixel Suite. Using DDO we will generate some base textures for PBR rendering inside UE4. And at the end we will put all parts of the model and textures together in Unreal Engine 4. We will show you how to make good looking and flexible materials. [Read more…]

Game Development 3DNice, Development, Game Weapon

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